2007-12-08 08:04:56 -05:00
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Beginning with revision r1325 bullet physics is being used
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in SuperTuxKart. A copy of bullet is included in
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the sources and the STK build environment, so it's
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not necessary to install your own version.
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2007-05-27 12:01:53 -04:00
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2007-12-08 08:04:56 -05:00
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Even though we officiall switched to bullet physics,
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not all 'old' features of STK are fully supported yet.
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2007-05-27 12:01:53 -04:00
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For now mainly the race track works as expected, all tracks
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2007-12-08 08:04:56 -05:00
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can be played. Most important bugs:
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2007-11-03 09:13:26 -04:00
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- not all collectable work
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2007-12-08 08:04:56 -05:00
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(zippers don't do much at the moment, rockets and sparks mostly
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work, but are sometimes too high)
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- karts are not automatically rescued when touching
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water or lava
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2007-05-27 12:01:53 -04:00
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- no proper friction handling, so no skidding
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(though skidding potentially works - if the friction is
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set correctly).
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2007-11-03 09:13:26 -04:00
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- physics parameters have been improved, but might need
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additional tuning
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2007-05-27 12:01:53 -04:00
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- rescuing an upside-down kart will return the kart to the middle
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of the track (waypoints) - the kart should be returned to where
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it ended, just with a proper orientation.
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- tuxtrack is using real rigid bodies for the roadcone and roadblock,
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so they are pushed around when hit by a kart. Currently, the
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start orientation is not used, so the heading of the objects
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is currently wrong.
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Furthermore, the cones currently don't stop rolling around.
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