Parameters for rockets etc. can for now be
set in data/*.projectile
2) Fixed bugs causing rockets not to explode (and
potentialy start rotating)
3) Added (somewhat temporarily) some cheats to get
rockets, homing missiles and sparks as F1/2/3
4) Fixed several memory leaks.
5) Fixed (very rare) occurring crash when deleting
phsyics.
6) Started to remove non-bullet physics code
7) Bullet physics is now the default, and it
can not be disabled anymore!!
Important note:
From this revision on, non-bullet physics is NOT
supported anymore, and will (most likely) not
compile. For now a -DBULLET is still necessary (it
is added as default), but the code will be cleaned
up in the near future.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1325 178a84e3-b1eb-0310-8ba1-8eac791a3b58
and build environment. Default is still to build the non-bullet
version, to get bullet, configure with '--enable-bullet'.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1282 178a84e3-b1eb-0310-8ba1-8eac791a3b58
1) Added bullet collision handling, e.g. rocket hits are now
detected by bullet code, bombs will be passed on etc.
2) Rockets are now handled by bullet as well.
3) Moved expected location of bullet from STK/bullet to
STK/src/bullet.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1280 178a84e3-b1eb-0310-8ba1-8eac791a3b58