stk-code_catmod/src/tracks/drive_node_2d.hpp

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2016 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_DRIVE_NODE_2D_HPP
#define HEADER_DRIVE_NODE_2D_HPP
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#include "tracks/drive_node.hpp"
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#include "utils/cpp2011.hpp"
#include <line2d.h>
/**
* \ingroup tracks
*/
class DriveNode2D : public DriveNode
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{
private:
/** The center point of the lower two points (e.g. points 0 and 1).
* This saves some computations in getDistances later. Only the
* start point is needed, and only in 2d. */
core::vector2df m_lower_center_2d;
/** Line between lower and upper center, saves computation in
* getDistance() later. The line is 2d only since otherwise taller karts
* would have a larger distance from the center. It also saves
* computation, and it is only needed to determine the distance from the
* center of the drivelines anyway. */
core::line2df m_line;
public:
DriveNode2D(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec3 &p3,
const Vec3 &normal, unsigned int node_index, bool invisible,
bool ai_ignore, bool ignored);
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// ------------------------------------------------------------------------
virtual void getDistances(const Vec3 &xyz, Vec3 *result) const OVERRIDE;
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// ------------------------------------------------------------------------
virtual float getDistance2FromPoint(const Vec3 &xyz) const OVERRIDE;
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};
#endif