// // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2016 SuperTuxKart-Team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_DRIVE_NODE_2D_HPP #define HEADER_DRIVE_NODE_2D_HPP #include "tracks/drive_node.hpp" #include "utils/cpp2011.hpp" #include /** * \ingroup tracks */ class DriveNode2D : public DriveNode { private: /** The center point of the lower two points (e.g. points 0 and 1). * This saves some computations in getDistances later. Only the * start point is needed, and only in 2d. */ core::vector2df m_lower_center_2d; /** Line between lower and upper center, saves computation in * getDistance() later. The line is 2d only since otherwise taller karts * would have a larger distance from the center. It also saves * computation, and it is only needed to determine the distance from the * center of the drivelines anyway. */ core::line2df m_line; public: DriveNode2D(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec3 &p3, const Vec3 &normal, unsigned int node_index, bool invisible, bool ai_ignore, bool ignored); // ------------------------------------------------------------------------ virtual void getDistances(const Vec3 &xyz, Vec3 *result) const OVERRIDE; // ------------------------------------------------------------------------ virtual float getDistance2FromPoint(const Vec3 &xyz) const OVERRIDE; }; #endif