stk-code_catmod/src/tracks/track_sector.cpp

136 lines
5.3 KiB
C++
Raw Normal View History

// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2011 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "modes/world.hpp"
#include "tracks/check_manager.hpp"
#include "tracks/check_structure.hpp"
#include "tracks/track.hpp"
#include "tracks/track_sector.hpp"
#include "tracks/quad_graph.hpp"
// ----------------------------------------------------------------------------
/** Initialises the object, and sets the current graph node to be undefined.
*/
TrackSector::TrackSector()
{
reset();
} // TrackSector
// ----------------------------------------------------------------------------
void TrackSector::reset()
{
m_current_graph_node = QuadGraph::UNKNOWN_SECTOR;
m_last_valid_graph_node = QuadGraph::UNKNOWN_SECTOR;
m_on_road = false;
} // reset
// ----------------------------------------------------------------------------
/** Updates the current graph node index, and the track coordinates for
* the specified point.
* \param xyz The new coordinates to search the graph node for.
*/
void TrackSector::update(const Vec3 &xyz, Kart* kart, Track* track)
{
int prev_sector = m_current_graph_node;
QuadGraph::get()->findRoadSector(xyz, &m_current_graph_node);
m_on_road = m_current_graph_node != QuadGraph::UNKNOWN_SECTOR;
int kart_id = -1;
World* world = World::getWorld();
for (unsigned int i=0; i<world->getNumKarts(); i++)
{
if (world->getKart(i) == kart)
{
kart_id = i;
break;
}
}
assert(kart_id != -1);
// If m_track_sector == UNKNOWN_SECTOR, then the kart is not on top of
// the road, so we have to use search for the closest graph node.
if(m_current_graph_node == QuadGraph::UNKNOWN_SECTOR)
{
m_current_graph_node =
QuadGraph::get()->findOutOfRoadSector(xyz,
prev_sector);
}
else
{
// keep the current quad as the latest valid one IF the player has one of the required checklines
const std::vector<int>& checkline_requirements =
QuadGraph::get()->getNode(m_current_graph_node).getChecklineRequirements();
//if (m_last_valid_graph_node != m_current_graph_node)
// printf("Checking quad %i, which has requirement %i\n", m_current_graph_node,
// checkline_requirements.size() == 0 ? -99 : checkline_requirements[0]);
CheckManager* cm = track->getCheckManager();
const unsigned int count = cm->getCheckStructureCount();
if (checkline_requirements.size() == 0)
{
//if (m_last_valid_graph_node != m_current_graph_node)
// printf("[1] m_last_valid_graph_node : %i\n", m_last_valid_graph_node);
m_last_valid_graph_node = m_current_graph_node;
}
else
{
for (unsigned int i=0; i<checkline_requirements.size(); i++)
{
//for (int k=0; k<cm->getCheckStructureCount(); k++)
// printf(" Check %i visited : %i\n", k, cm->getCheckStructure(k)->wasVisitedForKart(kart_id));
if (checkline_requirements[i] < (int)count &&
cm->getCheckStructure(checkline_requirements[i])->wasVisitedForKart(kart_id))
{
//if (m_last_valid_graph_node != m_current_graph_node)
// printf("[2] m_last_valid_graph_node : %i\n", m_last_valid_graph_node);
m_last_valid_graph_node = m_current_graph_node;
break;
}
}
}
}
// Now determine the 'track' coords, i.e. ow far from the start of the
// track, and how far to the left or right of the center driveline.
QuadGraph::get()->spatialToTrack(&m_current_track_coords, xyz,
m_current_graph_node);
} // update
// ----------------------------------------------------------------------------
void TrackSector::rescue()
{
if (m_last_valid_graph_node != QuadGraph::UNKNOWN_SECTOR)
m_current_graph_node = m_last_valid_graph_node;
// Using the predecessor has the additional advantage (besides punishing
// the player a bit more) that it makes it less likely to fall in a
// rescue loop since the kart moves back on each attempt.
m_current_graph_node = QuadGraph::get()->getNode(m_current_graph_node)
.getPredecessor();
m_last_valid_graph_node = QuadGraph::get()->getNode(m_current_graph_node)
.getPredecessor();
} // rescue