91 lines
3.7 KiB
C++
91 lines
3.7 KiB
C++
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// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2011 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "tracks/track_sector.hpp"
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#include "tracks/quad_graph.hpp"
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// ----------------------------------------------------------------------------
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/** Initialises the object, and sets the current graph node to be undefined.
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*/
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TrackSector::TrackSector()
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{
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reset();
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} // TrackSector
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// ----------------------------------------------------------------------------
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void TrackSector::reset()
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{
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m_current_graph_node = QuadGraph::UNKNOWN_SECTOR;
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m_last_valid_graph_node = QuadGraph::UNKNOWN_SECTOR;
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m_on_road = false;
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} // reset
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// ----------------------------------------------------------------------------
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/** Updates the current graph node index, and the track coordinates for
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* the specified point.
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* \param xyz The new coordinates to search the graph node for.
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*/
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void TrackSector::update(const Vec3 &xyz)
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{
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int prev_sector = m_current_graph_node;
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QuadGraph::get()->findRoadSector(xyz, &m_current_graph_node);
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m_on_road = m_current_graph_node != QuadGraph::UNKNOWN_SECTOR;
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// If m_track_sector == UNKNOWN_SECTOR, then the kart is not on top of
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// the road, so we have to use search for the closest graph node.
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if(m_current_graph_node == QuadGraph::UNKNOWN_SECTOR)
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{
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m_current_graph_node =
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QuadGraph::get()->findOutOfRoadSector(xyz,
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prev_sector);
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}
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else
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m_last_valid_graph_node = m_current_graph_node;
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// Now determine the 'track' coords, i.e. ow far from the start of the
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// track, and how far to the left or right of the center driveline.
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QuadGraph::get()->spatialToTrack(&m_current_track_coords, xyz,
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m_current_graph_node);
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} // update
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// ----------------------------------------------------------------------------
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void TrackSector::rescue()
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{
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// If the kart is off road, rescue it to the last valid track position
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// instead of the current one (since the sector might be determined by
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// being closest to it, which allows shortcuts like drive towards another
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// part of the lap, press rescue, and be rescued to this other part of
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// the track (example: math class, drive towards the left after start,
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// when hitting the books, press rescue --> you are rescued to the
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// end of the track).
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if(!isOnRoad())
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{
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m_current_graph_node = m_last_valid_graph_node;
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}
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// Using the predecessor has the additional advantage (besides punishing
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// the player a bit more) that it makes it less likely to fall in a
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// rescue loop since the kart moves back on each attempt.
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m_current_graph_node = QuadGraph::get()->getNode(m_current_graph_node)
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.getPredecessor();
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m_last_valid_graph_node = QuadGraph::get()->getNode(m_current_graph_node)
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.getPredecessor();
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} // rescue
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