stk-code_catmod/data/shaders/rsm.vert

35 lines
880 B
GLSL
Raw Normal View History

2014-05-19 12:17:26 -04:00
uniform mat4 ModelMatrix;
uniform mat4 RSMMatrix;
uniform vec2 texture_trans = vec2(0., 0.);
2014-05-19 12:17:26 -04:00
2014-07-16 20:17:49 -04:00
#if __VERSION__ >= 330
layout(location = 0) in vec3 Position;
layout(location = 1) in vec3 Normal;
2014-06-28 17:01:28 -04:00
layout(location = 2) in vec4 Color;
layout(location = 3) in vec2 Texcoord;
2014-08-07 19:07:55 -04:00
layout(location = 4) in vec2 SecondTexcoord;
2014-07-16 20:17:49 -04:00
#else
in vec3 Position;
in vec3 Normal;
in vec4 Color;
in vec2 Texcoord;
2014-08-07 19:07:55 -04:00
in vec2 SecondTexcoord;
2014-07-16 20:17:49 -04:00
#endif
2014-05-19 12:17:26 -04:00
out vec3 nor;
out vec2 uv;
2014-08-07 19:07:55 -04:00
out vec2 uv_bis;
2014-06-28 17:01:28 -04:00
out vec4 color;
2014-05-19 12:17:26 -04:00
void main(void)
{
mat4 ModelViewProjectionMatrix = RSMMatrix * ModelMatrix;
2014-08-07 16:45:25 -04:00
mat4 TransposeInverseModel = transpose(inverse(ModelMatrix));
2014-05-19 12:17:26 -04:00
gl_Position = ModelViewProjectionMatrix * vec4(Position, 1.);
2014-08-07 16:45:25 -04:00
nor = (TransposeInverseModel * vec4(Normal, 0.)).xyz;
2016-11-28 02:44:14 -05:00
uv = vec2(Texcoord.x + texture_trans.x, Texcoord.y + texture_trans.y);
2014-08-07 19:07:55 -04:00
uv_bis = SecondTexcoord;
2014-06-28 17:01:28 -04:00
color = Color.zyxw;
2014-05-19 12:17:26 -04:00
}