stk-code_catmod/data/shaders/rsm.vert

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uniform mat4 ModelMatrix;
uniform mat4 InverseModelMatrix;
uniform mat4 RSMMatrix;
uniform mat4 TextureMatrix =
mat4(1., 0., 0., 0.,
0., 1., 0., 0.,
0., 0., 1., 0.,
0., 0., 0., 1.);
layout(location = 0) in vec3 Position;
layout(location = 1) in vec3 Normal;
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layout(location = 2) in vec4 Color;
layout(location = 3) in vec2 Texcoord;
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out vec3 nor;
out vec2 uv;
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out vec4 color;
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void main(void)
{
mat4 ModelViewProjectionMatrix = RSMMatrix * ModelMatrix;
mat4 TransposeInverseModel = transpose(InverseModelMatrix);
gl_Position = ModelViewProjectionMatrix * vec4(Position, 1.);
nor = (vec4(Normal, 0.)).xyz;
uv = (TextureMatrix * vec4(Texcoord, 1., 1.)).xy;
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color = Color.zyxw;
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}