stk-code_catmod/src/homing.hpp

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// $Id: missile.hpp 1284 2007-11-08 12:31:54Z hikerstk $
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2007 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_HOMING_H
#define HEADER_HOMING_H
#include "flyable.hpp"
class Homing : public Flyable
{
private:
static float m_st_max_distance; // maximum distance for a missile to be attracted
static float m_st_max_distance_squared;
static float m_st_max_turn_angle;
btVector3 m_initial_velocity;
float steerTowards(btTransform& trans, btVector3& target);
public:
Homing (Kart *kart);
static void init (const lisp::Lisp* lisp, ssgEntity* homing);
virtual void update (float dt);
virtual void hitTrack () { explode(NULL); }
// Kinematic objects are not allowed to have a velocity (assertion in
// bullet), so we have to do our own velocity handling here
virtual const btVector3 &getVelocity() const {return m_initial_velocity;}
virtual void setVelocity(const btVector3& v) {m_initial_velocity=v; }
}; // Homing
#endif