2007-12-08 08:22:05 -05:00
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// $Id: missile.hpp 1284 2007-11-08 12:31:54Z hikerstk $
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2007 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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2008-06-12 20:53:52 -04:00
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// as published by the Free Software Foundation; either version 3
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2007-12-08 08:22:05 -05:00
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_HOMING_H
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#define HEADER_HOMING_H
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#include "flyable.hpp"
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class Homing : public Flyable
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{
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private:
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2008-07-27 20:34:45 -04:00
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static float m_st_max_distance; // maximum distance for a missile to be attracted
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2007-12-08 08:22:05 -05:00
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static float m_st_max_turn_angle;
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btVector3 m_initial_velocity;
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float steerTowards(btTransform& trans, btVector3& target);
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public:
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Homing (Kart *kart);
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static void init (const lisp::Lisp* lisp, ssgEntity* homing);
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virtual void update (float dt);
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2008-01-11 08:48:09 -05:00
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virtual void hitTrack () { explode(NULL); }
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// Kinematic objects are not allowed to have a velocity (assertion in
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// bullet), so we have to do our own velocity handling here
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virtual const btVector3 &getVelocity() const {return m_initial_velocity;}
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virtual void setVelocity(const btVector3& v) {m_initial_velocity=v; }
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2007-12-08 08:22:05 -05:00
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}; // Homing
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#endif
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