// $Id: missile.hpp 1284 2007-11-08 12:31:54Z hikerstk $ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2007 Joerg Henrichs // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_HOMING_H #define HEADER_HOMING_H #include "flyable.hpp" class Homing : public Flyable { private: static float m_st_max_distance; // maximum distance for a missile to be attracted static float m_st_max_turn_angle; btVector3 m_initial_velocity; float steerTowards(btTransform& trans, btVector3& target); public: Homing (Kart *kart); static void init (const lisp::Lisp* lisp, ssgEntity* homing); virtual void update (float dt); virtual void hitTrack () { explode(NULL); } // Kinematic objects are not allowed to have a velocity (assertion in // bullet), so we have to do our own velocity handling here virtual const btVector3 &getVelocity() const {return m_initial_velocity;} virtual void setVelocity(const btVector3& v) {m_initial_velocity=v; } }; // Homing #endif