2014-02-10 19:28:02 +01:00
|
|
|
layout(triangles) in;
|
2014-05-08 01:16:02 +02:00
|
|
|
layout(triangle_strip, max_vertices=3) out;
|
2014-02-10 19:28:02 +01:00
|
|
|
|
|
|
|
in vec2 tc[3];
|
2014-05-07 23:57:07 +02:00
|
|
|
in int layerId[3];
|
2014-02-10 19:28:02 +01:00
|
|
|
|
|
|
|
out vec2 uv;
|
|
|
|
|
2014-05-07 23:57:07 +02:00
|
|
|
void main(void)
|
2014-03-26 22:27:11 +01:00
|
|
|
{
|
2014-05-07 23:57:07 +02:00
|
|
|
gl_Layer = layerId[0];
|
2014-03-26 22:27:11 +01:00
|
|
|
for(int i=0; i<3; i++)
|
|
|
|
{
|
|
|
|
uv = tc[i];
|
2014-05-07 23:57:07 +02:00
|
|
|
gl_Position = gl_in[i].gl_Position;
|
2014-03-26 22:27:11 +01:00
|
|
|
EmitVertex();
|
|
|
|
}
|
|
|
|
EndPrimitive();
|
|
|
|
}
|