stk-code_catmod/data/shaders/utils/getCIEXYZ.frag

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// Using numerical value from here
// http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering
vec3 getCIEYxy(vec3 rgbColor)
{
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mat3 RGB2XYZ = transpose(mat3(
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vec3(.4125, .2126, .0193),
vec3(.3576, .7152, .1192),
vec3(.1805, .0722, .9505)));
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vec3 xYz = RGB2XYZ * rgbColor;
float tmp = xYz.x + xYz.y + xYz.z;
return vec3(xYz.y, xYz.xy / tmp);
}