47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
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// $Id: screen_manager.hpp 855 2006-11-17 01:50:37Z coz $
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_SCREENMANAGER_H
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#define HEADER_SCREENMANAGER_H
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#include <SDL/SDL_types.h>
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/** Management class for the whole gameflow, this is where the
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main-loop is */
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class GameManager
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{
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private:
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bool m_abort;
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int m_frame_count;
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Uint32 m_curr_time;
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Uint32 m_prev_time;
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public:
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GameManager();
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~GameManager();
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void run();
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void abort();
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};
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extern GameManager* game_manager;
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#endif
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/* EOF */
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