stk-code_catmod/src/game_manager.hpp

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// $Id: screen_manager.hpp 855 2006-11-17 01:50:37Z coz $
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_SCREENMANAGER_H
#define HEADER_SCREENMANAGER_H
#include <SDL/SDL_types.h>
/** Management class for the whole gameflow, this is where the
main-loop is */
class GameManager
{
private:
bool m_abort;
int m_frame_count;
Uint32 m_curr_time;
Uint32 m_prev_time;
public:
GameManager();
~GameManager();
void run();
void abort();
};
extern GameManager* game_manager;
#endif
/* EOF */