// $Id: screen_manager.hpp 855 2006-11-17 01:50:37Z coz $ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2004 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_SCREENMANAGER_H #define HEADER_SCREENMANAGER_H #include /** Management class for the whole gameflow, this is where the main-loop is */ class GameManager { private: bool m_abort; int m_frame_count; Uint32 m_curr_time; Uint32 m_prev_time; public: GameManager(); ~GameManager(); void run(); void abort(); }; extern GameManager* game_manager; #endif /* EOF */