2014-06-27 18:14:24 +02:00
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#if __VERSION__ >= 330
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2014-06-24 23:17:41 +02:00
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec3 Normal;
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2014-06-28 23:42:19 +02:00
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layout(location = 2) in vec4 Color;
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2014-06-24 23:17:41 +02:00
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layout(location = 3) in vec2 Texcoord;
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2014-09-14 23:07:10 +02:00
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layout(location = 4) in vec2 SecondTexcoord;
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2014-08-13 19:20:40 +02:00
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layout(location = 5) in vec3 Tangent;
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layout(location = 6) in vec3 Bitangent;
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2014-06-29 22:19:10 +02:00
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layout(location = 7) in vec3 Origin;
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layout(location = 8) in vec3 Orientation;
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layout(location = 9) in vec3 Scale;
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2016-11-28 10:47:14 +08:00
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layout(location = 10) in vec4 misc_data;
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2014-12-18 22:09:14 +01:00
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#ifdef Use_Bindless_Texture
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2016-11-28 10:47:14 +08:00
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layout(location = 11) in sampler2D Handle;
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layout(location = 12) in sampler2D SecondHandle;
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2014-09-19 20:13:07 +02:00
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layout(location = 13) in sampler2D ThirdHandle;
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2016-11-28 10:47:14 +08:00
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layout(location = 14) in sampler2D FourthHandle;
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2014-08-23 00:18:14 +02:00
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#endif
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2014-06-27 18:14:24 +02:00
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#else
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in vec3 Position;
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in vec3 Normal;
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2014-06-28 23:42:19 +02:00
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in vec4 Color;
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2014-06-27 18:14:24 +02:00
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in vec2 Texcoord;
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2014-12-01 01:46:50 +01:00
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in vec2 SecondTexcoord;
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2014-08-15 17:15:19 +02:00
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in vec3 Tangent;
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in vec3 Bitangent;
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2014-06-29 22:19:10 +02:00
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in vec3 Origin;
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in vec3 Orientation;
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in vec3 Scale;
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2016-11-28 13:08:27 +08:00
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in vec4 misc_data;
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2014-06-27 18:14:24 +02:00
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#endif
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2014-03-23 19:28:07 +01:00
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2014-03-16 16:26:38 +01:00
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out vec3 nor;
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2014-08-13 19:20:40 +02:00
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out vec3 tangent;
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out vec3 bitangent;
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2014-03-23 19:28:07 +01:00
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out vec2 uv;
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2014-09-14 23:07:10 +02:00
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out vec2 uv_bis;
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2014-06-28 23:42:19 +02:00
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out vec4 color;
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2016-12-23 11:33:48 +08:00
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flat out vec2 color_change;
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2014-12-18 22:09:14 +01:00
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#ifdef Use_Bindless_Texture
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2014-08-23 00:18:14 +02:00
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flat out sampler2D handle;
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flat out sampler2D secondhandle;
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2014-09-19 20:13:07 +02:00
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flat out sampler2D thirdhandle;
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2016-11-28 13:08:27 +08:00
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flat out sampler2D fourthhandle;
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2014-08-23 00:18:14 +02:00
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#endif
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2014-03-16 16:26:38 +01:00
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2016-06-27 13:11:27 +02:00
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#stk_include "utils/getworldmatrix.vert"
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2014-03-29 01:22:08 +01:00
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2014-03-16 16:26:38 +01:00
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void main(void)
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{
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2014-03-31 18:10:45 +02:00
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mat4 ModelMatrix = getWorldMatrix(Origin, Orientation, Scale);
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mat4 TransposeInverseModelView = transpose(getInverseWorldMatrix(Origin, Orientation, Scale) * InverseViewMatrix);
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2014-09-05 23:41:12 +02:00
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gl_Position = ProjectionViewMatrix * ModelMatrix * vec4(Position, 1.);
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2015-01-12 23:01:35 +01:00
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// Keep orthogonality
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2014-03-16 16:26:38 +01:00
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nor = (TransposeInverseModelView * vec4(Normal, 0.)).xyz;
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2015-01-12 23:01:35 +01:00
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// Keep direction
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tangent = (ViewMatrix * ModelMatrix * vec4(Tangent, 0.)).xyz;
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bitangent = (ViewMatrix * ModelMatrix * vec4(Bitangent, 0.)).xyz;
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2016-11-28 15:44:14 +08:00
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uv = vec2(Texcoord.x + misc_data.x, Texcoord.y + misc_data.y);
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2014-09-14 23:07:10 +02:00
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uv_bis = SecondTexcoord;
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2014-06-28 23:42:19 +02:00
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color = Color.zyxw;
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2016-11-28 13:08:27 +08:00
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color_change = misc_data.zw;
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2014-12-18 22:09:14 +01:00
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#ifdef Use_Bindless_Texture
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2014-08-23 00:18:14 +02:00
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handle = Handle;
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secondhandle = SecondHandle;
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2014-09-19 20:13:07 +02:00
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thirdhandle = ThirdHandle;
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2016-11-28 13:08:27 +08:00
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fourthhandle = FourthHandle;
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2014-08-23 00:18:14 +02:00
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#endif
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2014-03-16 16:26:38 +01:00
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}
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