stk-code_catmod/data/shaders/displace.vert

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uniform mat4 ModelMatrix;
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#if __VERSION__ >= 330
layout(location = 0) in vec3 Position;
layout(location = 3) in vec2 Texcoord;
layout(location = 4) in vec2 SecondTexcoord;
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#else
in vec3 Position;
in vec2 Texcoord;
in vec2 SecondTexcoord;
#endif
out vec2 uv;
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out vec2 uv_bis;
out float camdist;
void main() {
gl_Position = ProjectionViewMatrix * ModelMatrix * vec4(Position, 1.);
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uv = Texcoord;
uv_bis = SecondTexcoord;
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camdist = length(ViewMatrix * ModelMatrix * vec4(Position, 1.));
}