2014-06-24 19:22:03 -04:00
|
|
|
#ifdef UBO_DISABLED
|
|
|
|
uniform mat4 ViewMatrix;
|
|
|
|
uniform mat4 ProjectionMatrix;
|
|
|
|
uniform mat4 InverseViewMatrix;
|
|
|
|
uniform mat4 InverseProjectionMatrix;
|
|
|
|
#else
|
|
|
|
layout (std140) uniform MatrixesData
|
|
|
|
{
|
|
|
|
mat4 ViewMatrix;
|
|
|
|
mat4 ProjectionMatrix;
|
|
|
|
mat4 InverseViewMatrix;
|
|
|
|
mat4 InverseProjectionMatrix;
|
|
|
|
mat4 ShadowViewProjMatrixes[4];
|
|
|
|
vec2 screen;
|
|
|
|
};
|
|
|
|
#endif
|
|
|
|
|
|
|
|
uniform mat4 ModelMatrix;
|
2014-01-08 19:17:28 -05:00
|
|
|
|
2014-06-24 17:17:41 -04:00
|
|
|
layout(location = 0) in vec3 Position;
|
|
|
|
layout(location = 3) in vec2 Texcoord;
|
|
|
|
layout(location = 4) in vec2 SecondTexcoord;
|
|
|
|
|
2014-01-08 19:17:28 -05:00
|
|
|
out vec2 uv;
|
2014-01-20 19:18:26 -05:00
|
|
|
out vec2 uv_bis;
|
2014-01-08 19:17:28 -05:00
|
|
|
out float camdist;
|
2013-11-30 16:33:06 -05:00
|
|
|
|
|
|
|
void main() {
|
2014-06-24 19:22:03 -04:00
|
|
|
gl_Position = ProjectionMatrix * ViewMatrix * ModelMatrix * vec4(Position, 1.);
|
2014-01-20 19:18:26 -05:00
|
|
|
uv = Texcoord;
|
|
|
|
uv_bis = SecondTexcoord;
|
2014-06-24 19:22:03 -04:00
|
|
|
camdist = length(ViewMatrix * ModelMatrix * vec4(Position, 1.));
|
2013-11-30 16:33:06 -05:00
|
|
|
}
|