stk-code_catmod/src/modes/linear_world.cpp

729 lines
28 KiB
C++
Raw Normal View History

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "modes/linear_world.hpp"
#include "states_screens/race_gui.hpp"
#include <sstream>
#include "audio/sound_manager.hpp"
#include "network/network_manager.hpp"
#include "race/history.hpp"
#include "tracks/track.hpp"
#include "utils/constants.hpp"
#include "utils/string_utils.hpp"
#include "utils/translation.hpp"
//-----------------------------------------------------------------------------
LinearWorld::LinearWorld() : World()
{
m_kart_display_info = NULL;
} // LinearWorld
// ----------------------------------------------------------------------------
void LinearWorld::init()
{
World::init();
const unsigned int kart_amount = m_karts.size();
m_kart_display_info = new RaceGUI::KartIconDisplayInfo[kart_amount];
for(unsigned int n=0; n<kart_amount; n++)
{
KartInfo info;
info.m_track_sector = QuadGraph::UNKNOWN_SECTOR;
info.m_last_valid_sector = QuadGraph::UNKNOWN_SECTOR;
info.m_last_valid_race_lap = -1;
info.m_lap_start_time = 0;
m_track->getQuadGraph().findRoadSector(m_karts[n]->getXYZ(),
&info.m_track_sector);
//If m_track_sector == UNKNOWN_SECTOR, then the kart is not on top of
//the road, so we have to use another function to find the sector.
info.m_on_road = info.m_track_sector != QuadGraph::UNKNOWN_SECTOR;
if (!info.m_on_road)
{
info.m_track_sector =
m_track->getQuadGraph().findOutOfRoadSector(m_karts[n]->getXYZ(),
QuadGraph::UNKNOWN_SECTOR );
}
m_track->getQuadGraph().spatialToTrack(&info.m_curr_track_coords,
m_karts[n]->getXYZ(),
info.m_track_sector );
info.m_race_lap = -1;
info.m_lap_start_time = 0;
info.m_time_at_last_lap = 99999.9f;
m_kart_info.push_back(info);
} // next kart
} // init
//-----------------------------------------------------------------------------
LinearWorld::~LinearWorld()
{
// In case that a track is not found, m_kart_display info was never
// initialised.
if(m_kart_display_info)
delete[] m_kart_display_info;
} // ~LinearWorld
//-----------------------------------------------------------------------------
void LinearWorld::restartRace()
{
World::restartRace();
const unsigned int kart_amount = m_karts.size();
for(unsigned int i=0; i<kart_amount; i++)
{
KartInfo& info = m_kart_info[i];
info.m_track_sector = QuadGraph::UNKNOWN_SECTOR;
info.m_last_valid_sector = QuadGraph::UNKNOWN_SECTOR;
info.m_lap_start_time = 0;
m_track->getQuadGraph().findRoadSector(m_karts[i]->getXYZ(),
&info.m_track_sector);
//If m_track_sector == UNKNOWN_SECTOR, then the kart is not on top of
//the road, so we have to use another function to find the sector.
info.m_on_road = info.m_track_sector != QuadGraph::UNKNOWN_SECTOR;
if (!info.m_on_road)
{
info.m_track_sector =
m_track->getQuadGraph().findOutOfRoadSector(m_karts[i]->getXYZ(),
QuadGraph::UNKNOWN_SECTOR );
}
m_track->getQuadGraph().spatialToTrack(&info.m_curr_track_coords,
m_karts[i]->getXYZ(),
info.m_track_sector );
info.m_race_lap = -1;
info.m_lap_start_time = -0;
info.m_time_at_last_lap = 99999.9f;
} // next kart
// First all kart infos must be updated before the kart position can be
// recomputed, since otherwise 'new' (initialised) valued will be compared
// with old values.
updateRacePosition();
#ifdef DEBUG
//FIXME: this could be defined somewhere in a central header so it can be used everywhere
#define assertExpr( ARG1, OP, ARG2 ) if (!(ARG1 OP ARG2)) \
{ \
std::cerr << "Failed assert " << #ARG1 << #OP << #ARG2 << " @ " << __FILE__ << ":" << __LINE__ \
<< "; values are (" << ARG1 << #OP << ARG2 << ")\n"; \
assert(false); \
}
for (unsigned int i=0; i<kart_amount; i++)
{
for (unsigned int j=i+1; j<kart_amount; j++)
{
assertExpr( m_karts[i]->getPosition(), !=, m_karts[j]->getPosition() );
}
}
#endif
} // restartRace
//-----------------------------------------------------------------------------
void LinearWorld::update(float delta)
{
// run generic parent stuff that applies to all modes. It
// especially updates the kart positions.
World::update(delta);
const unsigned int kart_amount = getNumKarts();
// Do stuff specific to this subtype of race.
// ------------------------------------------
for(unsigned int n=0; n<kart_amount; n++)
{
KartInfo& kart_info = m_kart_info[n];
Kart* kart = m_karts[n];
// Nothing to do for karts that are currently being rescued or eliminated
if(kart->isRescue() || kart->isEliminated()) continue;
// ---------- deal with sector data ---------
// update sector variables
int prev_sector = kart_info.m_track_sector;
m_track->getQuadGraph().findRoadSector(kart->getXYZ(),
&kart_info.m_track_sector);
kart_info.m_on_road = kart_info.m_track_sector != QuadGraph::UNKNOWN_SECTOR;
if(kart_info.m_on_road)
{
kart_info.m_last_valid_sector = kart_info.m_track_sector;
kart_info.m_last_valid_race_lap = kart_info.m_race_lap;
}
else
{
// Kart off road. Find the closest sector instead.
kart_info.m_track_sector =
m_track->getQuadGraph().findOutOfRoadSector(kart->getXYZ(), prev_sector );
}
// Update track coords (=progression)
m_track->getQuadGraph().spatialToTrack(&kart_info.m_curr_track_coords,
kart->getXYZ(),
kart_info.m_track_sector );
} // for n
// Update all positions. This must be done after _all_ karts have
// updated their position and laps etc, otherwise inconsistencies
// (like two karts at same position) can occur.
// ---------------------------------------------------------------
updateRacePosition();
for (unsigned int i=0; i<kart_amount; i++)
{
// ---------- update rank ------
if (m_karts[i]->hasFinishedRace() || m_karts[i]->isEliminated()) continue;
// During the last lap update the estimated finish time.
// This is used to play the faster music, and by the AI
if (m_kart_info[i].m_race_lap == race_manager->getNumLaps()-1)
{
m_kart_info[i].m_estimated_finish = estimateFinishTimeForKart(m_karts[i]);
}
checkForWrongDirection(i);
}
#ifdef DEBUG
// FIXME: Debug output in case that the double position error
// occurs again. It can most likely be removed.
int pos_used[10];
for(int i=0; i<10; i++) pos_used[i]=-99;
for(unsigned int i=0; i<kart_amount; i++)
{
if(pos_used[m_karts[i]->getPosition()]!=-99)
{
for(unsigned int j =0; j<kart_amount; j++)
{
printf("kart id=%d, position=%d, finished=%d, laps=%d, distanceDownTrack=%f\n",
j, m_karts[j]->getPosition(),
m_karts[j]->hasFinishedRace(),
m_kart_info[j].m_race_lap,
getDistanceDownTrackForKart(m_karts[j]->getWorldKartId()));
}
}
pos_used[m_karts[i]->getPosition()]=i;
}
#endif
} // update
//-----------------------------------------------------------------------------
/** Is called by check structures if a kart starts a new lap.
* \param kart_index Index of the kart.
*/
void LinearWorld::newLap(unsigned int kart_index)
{
KartInfo &kart_info = m_kart_info[kart_index];
Kart *kart = m_karts[kart_index];
// Only increase the lap counter and set the new time if the
// kart hasn't already finished the race (otherwise the race_gui
// will begin another countdown).
if(kart_info.m_race_lap+1 <= race_manager->getNumLaps())
{
assert(kart->getWorldKartId()==kart_index);
setTimeAtLapForKart(getTime(), kart_index );
kart_info.m_race_lap++ ;
}
// Last lap message (kart_index's assert in previous block already)
if(kart_info.m_race_lap+1 == race_manager->getNumLaps())
{
m_race_gui->addMessage(_("Final lap!"), m_karts[kart_index],
3.0f, 40, video::SColor(255, 210, 100, 50), true);
}
// Race finished
if(kart_info.m_race_lap >= race_manager->getNumLaps() && raceHasLaps())
{
// A client wait does not detect race finished by itself, it will
// receive a message from the server. So a client does not do
// anything here.
if(network_manager->getMode()!=NetworkManager::NW_CLIENT)
{
kart->finishedRace(getTime());
}
}
{
float time_per_lap;
if (kart_info.m_race_lap == 1) // just completed first lap
{
time_per_lap=getTime();
}
else //completing subsequent laps
{
time_per_lap=getTime() - kart_info.m_lap_start_time;
}
// if new fastest lap
if(time_per_lap < getFastestLapTime() && raceHasLaps() &&
kart_info.m_race_lap>0)
{
setFastestLap(kart, time_per_lap);
m_race_gui->addMessage(_("New fastest lap"), NULL,
2.0f, 40, video::SColor(255, 100, 210, 100), true);
std::string s = StringUtils::timeToString(time_per_lap);
irr::core::stringw m_fastest_lap_message;
//I18N: as in "fastest lap: 60 seconds by Wilber"
m_fastest_lap_message += StringUtils::insertValues(_("%s by %s"), s.c_str(), kart->getName().c_str()).c_str();
m_race_gui->addMessage(m_fastest_lap_message, NULL,
2.0f, 40, video::SColor(255, 100, 210, 100));
} // end if new fastest lap
}
kart_info.m_lap_start_time = getTime();
} // newLap
//-----------------------------------------------------------------------------
int LinearWorld::getSectorForKart(const int kart_id) const
{
return m_kart_info[kart_id].m_track_sector;
} // getSectorForKart
//-----------------------------------------------------------------------------
/** Returns the distance the kart has travelled along the track since
* crossing the start line..
* \param kart_id Index of the kart.
*/
float LinearWorld::getDistanceDownTrackForKart(const int kart_id) const
{
return m_kart_info[kart_id].m_curr_track_coords.getZ();
} // getDistanceDownTrackForKart
//-----------------------------------------------------------------------------
/** Gets the distance of the kart from the center of the driveline. Positive
* is to the right of the center, negative values to the left.
* \param kart_id Index of kart.
*/
float LinearWorld::getDistanceToCenterForKart(const int kart_id) const
{
return m_kart_info[kart_id].m_curr_track_coords.getX();
} // getDistanceToCenterForKart
//-----------------------------------------------------------------------------
int LinearWorld::getLapForKart(const int kart_id) const
{
return m_kart_info[kart_id].m_race_lap;
} // getLapForKart
//-----------------------------------------------------------------------------
void LinearWorld::setTimeAtLapForKart(float t, const int kart_id)
{
m_kart_info[kart_id].m_time_at_last_lap=t;
} // setTimeAtLapForKart
//-----------------------------------------------------------------------------
/** Returns the estimated finishing time. Only valid during the last lap!
* \param kart_id Id of the kart.
*/
float LinearWorld::getEstimatedFinishTime(const int kart_id) const
{
assert(m_kart_info[kart_id].m_race_lap == race_manager->getNumLaps()-1);
return m_kart_info[kart_id].m_estimated_finish;
} // getEstimatedFinishTime
//-----------------------------------------------------------------------------
float LinearWorld::getTimeAtLapForKart(const int kart_id) const
{
return m_kart_info[kart_id].m_time_at_last_lap;
} // getTimeAtLapForKart
//-----------------------------------------------------------------------------
RaceGUI::KartIconDisplayInfo* LinearWorld::getKartsDisplayInfo()
{
int laps_of_leader = -1;
float time_of_leader = -1;
// Find the best time for the lap. We can't simply use
// the time of the kart at position 1, since the kart
// might have been overtaken by now
const unsigned int kart_amount = getNumKarts();
for(unsigned int i = 0; i < kart_amount ; i++)
{
RaceGUI::KartIconDisplayInfo& rank_info = m_kart_display_info[i];
Kart* kart = m_karts[i];
// reset color
rank_info.r = 1.0;
rank_info.g = 1.0;
rank_info.b = 1.0;
rank_info.lap = -1;
if(kart->isEliminated()) continue;
const float lap_time = getTimeAtLapForKart(kart->getWorldKartId());
const int current_lap = getLapForKart( kart->getWorldKartId() );
rank_info.lap = current_lap;
if(current_lap > laps_of_leader)
{
// more laps than current leader --> new leader and new time computation
laps_of_leader = current_lap;
time_of_leader = lap_time;
} else if(current_lap == laps_of_leader)
{
// Same number of laps as leader: use fastest time
time_of_leader=std::min(time_of_leader,lap_time);
}
}
// we now know the best time of the lap. fill the remaining bits of info
for(unsigned int i = 0; i < kart_amount ; i++)
{
RaceGUI::KartIconDisplayInfo& rank_info = m_kart_display_info[i];
KartInfo& kart_info = m_kart_info[i];
Kart* kart = m_karts[i];
const int position = kart->getPosition();
if(laps_of_leader>0 && // Don't compare times when crossing the start line first
(getTime() - getTimeAtLapForKart(kart->getWorldKartId())<5.0f || rank_info.lap != laps_of_leader) &&
raceHasLaps())
{ // Display for 5 seconds
std::string str;
if(position == 1)
{
str = " " + StringUtils::timeToString( getTimeAtLapForKart(kart->getWorldKartId()) );
}
else
{
float timeBehind;
timeBehind = (kart_info.m_race_lap==laps_of_leader
? getTimeAtLapForKart(kart->getWorldKartId())
: getTime())
- time_of_leader;
str = "+" + StringUtils::timeToString(timeBehind);
}
rank_info.m_text = irr::core::stringw(str.c_str());
}
else
{
rank_info.m_text = "";
}
int numLaps = race_manager->getNumLaps();
if(kart_info.m_race_lap>=numLaps)
{ // kart is finished, display in green
rank_info.g = rank_info.b = 0;
}
else if(kart_info.m_race_lap>=0 && numLaps>1)
{
rank_info.g = rank_info.b = 1.0f-(float)kart_info.m_race_lap/((float)numLaps-1.0f);
}
} // next kart
return m_kart_display_info;
} // getKartsDisplayInfo
// ----------------------------------------------------------------------------
/** Sets up the mapping from kart position to kart index.
*/
void LinearWorld::raceResultOrder( int order[] )
{
const unsigned int NUM_KARTS = getNumKarts();
#ifndef NDEBUG
for (unsigned int i=0; i < NUM_KARTS; i++)
{
order[i] = -1;
}
bool positions_ok = true;
#endif
for (unsigned int i=0; i < NUM_KARTS; i++)
{
const int position = getKart(i)->getPosition()-1;
#ifndef NDEBUG
// sanity checks
if (order[position] != -1)
{
std::cerr << "== TWO KARTS ARE BEING GIVEN THE SAME POSITION!! ==\n";
for (unsigned int j=0; j < NUM_KARTS; j++)
{
if (order[j] == -1)
{
std::cout << " No kart is yet set at position " << j << std::endl;
}
else
{
std::cout << " Kart " << order[j] << " is at position " << j << std::endl;
}
}
std::cout << "Kart " << i << " is being given posiiton " << (getKart(i)->getPosition()-1)
<< ", but this position is already taken\n";
positions_ok = false;
}
#endif
// actually assign the position
order[position] = i; // even for eliminated karts
}
#ifndef NDEBUG
if (!positions_ok) history->Save();
assert(positions_ok);
#endif
} // raceResultOrder
//-----------------------------------------------------------------------------
/** Estimate the arrival time of any karts that haven't arrived yet by using
* their average speed up to now and the distance still to race. This
* approach guarantees that the order of the karts won't change anymore
* (karts ahead will have a higher average speed and therefore finish the
* race earlier than karts further behind), so the position doesn't have to
* be updated to get the correct scoring.
* \param kart The kart for which to estimate the finishing times.
*/
float LinearWorld::estimateFinishTimeForKart(Kart* kart)
{
const KartInfo &kart_info = m_kart_info[kart->getWorldKartId()];
float distance_covered = kart_info.m_race_lap * m_track->getTrackLength()
+ getDistanceDownTrackForKart(kart->getWorldKartId());
// In case that a kart is rescued behind start line, or ...
if(distance_covered<0) distance_covered =1.0f;
const float full_distance = race_manager->getNumLaps()*m_track->getTrackLength();
const float average_speed = distance_covered/getTime();
// Finish time is the time needed for the whole race with
// the average speed computed above.
return getTime() + (full_distance - distance_covered) / average_speed;
} // estimateFinishTimeForKart
//-----------------------------------------------------------------------------
/** Decide where to drop a rescued kart
*/
void LinearWorld::moveKartAfterRescue(Kart* kart, btRigidBody* body)
{
KartInfo& info = m_kart_info[kart->getWorldKartId()];
// If the kart is off road, rescue it to the last valid track position
// instead of the current one (since the sector might be determined by
// being closest to it, which allows shortcuts like drive towards another
// part of the lap, press rescue, and be rescued to this other part of
// the track (example: math class, drive towards the left after start,
// when hitting the books, press rescue --> you are rescued to the
// end of the track).
if(!info.m_on_road)
{
info.m_track_sector = info.m_last_valid_sector;
}
info.m_race_lap = info.m_last_valid_race_lap;
// FIXME - removing 1 here makes it less likely to fall in a rescue loop since the kart
// moves back on each attempt. This is still a weak hack. Also some other code depends
// on 1 being substracted, like 'forceRescue'
if ( info.m_track_sector > 0 ) info.m_track_sector-- ;
info.m_last_valid_sector = info.m_track_sector;
if ( info.m_last_valid_sector > 0 ) info.m_last_valid_sector --;
kart->setXYZ( m_track->trackToSpatial(info.m_track_sector) );
btQuaternion heading(btVector3(0.0f, 1.0f, 0.0f),
m_track->getAngle(info.m_track_sector) );
kart->setRotation(heading);
// A certain epsilon is added here to the Z coordinate, in case
// that the drivelines are somewhat under the track. Otherwise, the
// kart might be placed a little bit under the track, triggering
// a rescue, ... (experimentally found value)
float epsilon = 0.5f * kart->getKartHeight();
btTransform pos;
pos.setOrigin(kart->getXYZ()+btVector3(0, kart->getKartHeight() + epsilon, 0));
pos.setRotation(btQuaternion(btVector3(0.0f, 1.0f, 0.0f),
m_track->getAngle(info.m_track_sector)));
body->setCenterOfMassTransform(pos);
//project kart to surface of track
bool kart_over_ground = m_physics->projectKartDownwards(kart);
if (kart_over_ground)
{
//add vertical offset so that the kart starts off above the track
float vertical_offset = kart->getKartProperties()->getVertRescueOffset() *
kart->getKartHeight();
body->translate(btVector3(0, vertical_offset, 0));
}
else
{
fprintf(stderr, "WARNING: invalid position after rescue for kart %s on track %s.\n",
(kart->getIdent().c_str()), m_track->getIdent().c_str());
}
} // moveKartAfterRescue
//-----------------------------------------------------------------------------
/** Find the position (rank) of every kart
*/
void LinearWorld::updateRacePosition()
{
const unsigned int kart_amount = m_karts.size();
#ifdef DEBUG
std::vector<bool> rank_used;
for (unsigned int n=0; n<=kart_amount; n++)
rank_used.push_back(false);
#endif
for (unsigned int i=0; i<kart_amount; i++)
{
Kart* kart = m_karts[i];
// Karts that are either eliminated or have finished the
// race already have their (final) position assigned. If
// these karts would get their rank updated, it could happen
// that a kart that finished first will be overtaken after
// crossing the finishing line and become second!
if(kart->isEliminated() || kart->hasFinishedRace()) continue;
KartInfo& kart_info = m_kart_info[i];
int p = 1 ;
const int my_id = kart->getWorldKartId();
const int my_laps = getLapForKart(my_id);
const float my_progression = getDistanceDownTrackForKart(my_id);
for (unsigned int j = 0 ; j < kart_amount ; j++)
{
if(j == kart->getWorldKartId()) continue; // don't compare a kart with itself
//if(m_karts[j]->isEliminated()) continue; // dismiss eliminated karts
// Count karts ahead of the current kart, i.e. kart that are already finished,
// have done more laps, or the same number of laps, but a greater distance.
if(!kart->hasFinishedRace() && m_karts[j]->hasFinishedRace()) { p++; continue; }
/* has done more or less lapses */
assert(j==m_karts[j]->getWorldKartId());
int other_laps = getLapForKart(j);
if (other_laps != my_laps)
{
if(other_laps > my_laps) p++; // Other kart has more lapses
continue;
}
// Now both karts have the same number of lapses. Test progression.
// A kart is ahead if it's driven further, or driven the same
// distance, but started further to the back.
float other_progression = getDistanceDownTrackForKart(j);
if(other_progression > my_progression ||
(other_progression == my_progression &&
m_karts[j]->getInitialPosition() > kart->getInitialPosition()) )
{
p++;
}
} //next kart
#ifdef DEBUG
if (rank_used[p])
{
std::cerr << "ERROR, same rank used twice!!\n";
std::cerr << "Info used to decide ranking :\n";
for (unsigned int d=0; d<kart_amount; d++)
{
std::cerr << " kart " << m_karts[d]->getIdent() << " has finished(" << m_karts[d]->hasFinishedRace()
<< "), is at lap (" << getLapForKart(d) << "), is at distance("
<< getDistanceDownTrackForKart(d) << "), is eliminated(" << m_karts[d]->isEliminated() << ")" << std::endl;
}
std::cerr << "Used ranks:\n";
for (unsigned int d=1; d<=kart_amount; d++)
{
std::cerr << " rank " << d << " used : " << rank_used[d] << std::endl;
}
std::cerr << "Who has each ranking so far :\n";
for (unsigned int d=0; d<i; d++)
{
std::cerr << " " << m_karts[d]->getIdent() << " has rank " << m_karts[d]->getPosition() << std::endl;
}
std::cerr << " --> And " << kart->getIdent() << " is being set at rank " << p << std::endl;
assert(false);
}
rank_used[p] = true;
#endif
kart->setPosition(p);
// Switch on faster music if not already done so, if the
// first kart is doing its last lap, and if the estimated
// remaining time is less than 30 seconds.
if(!m_faster_music_active &&
kart_info.m_race_lap == race_manager->getNumLaps()-1 &&
p==1 &&
useFastMusicNearEnd() &&
kart_info.m_estimated_finish > 0 &&
kart_info.m_estimated_finish - getTime() < 30.0f )
{
sound_manager->switchToFastMusic();
m_faster_music_active=true;
}
} // for i<kart_amount
} // updateRacePosition
//-----------------------------------------------------------------------------
/** Checks if a kart is going in the wrong direction. This is done only for
* player karts to display a message to the player.
* \param i Kart id.
*/
void LinearWorld::checkForWrongDirection(unsigned int i)
{
if(!m_karts[i]->getController()->isPlayerController()) return;
if(!m_kart_info[i].m_on_road) return;
// FIXME: Don't do this if the in-game option menu is on the screen!
// if(option_menu) return;
const Kart *kart=m_karts[i];
// If the kart can go in more than one directions from the current track
// don't do any reverse message handling, since it is likely that there
// will be one direction in which it isn't going backwards anyway.
if(m_track->getQuadGraph().getNumberOfSuccessors(m_kart_info[i].m_track_sector)>1)
return;
// check if the player is going in the wrong direction
float angle_diff = kart->getHeading() -
m_track->getAngle(m_kart_info[i].m_track_sector);
if(angle_diff > M_PI) angle_diff -= 2*M_PI;
else if (angle_diff < -M_PI) angle_diff += 2*M_PI;
// Display a warning message if the kart is going back way (unless
// the kart has already finished the race).
if (( angle_diff > DEGREE_TO_RAD* 120.0f ||
angle_diff < -DEGREE_TO_RAD*120.0f) &&
kart->getVelocityLC().getY() > 0.0f &&
!kart->hasFinishedRace() )
{
m_race_gui->addMessage(_("WRONG WAY!"), kart, -1.0f, 60);
} // if angle is too big
} // checkForWrongDirection
//-----------------------------------------------------------------------------