stk-code_catmod/lib/irrlicht/source/Irrlicht/CIrrDeviceAndroid.h

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// Copyright (C) 2002-2011 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_IRR_DEVICE_ANDROID_H_INCLUDED__
#define __C_IRR_DEVICE_ANDROID_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
#include <android/sensor.h>
#include <android_native_app_glue.h>
#include "CIrrDeviceStub.h"
#include "IrrlichtDevice.h"
#include "IImagePresenter.h"
#include "ICursorControl.h"
namespace irr
{
class CIrrDeviceAndroid : public CIrrDeviceStub, video::IImagePresenter
{
public:
//! constructor
CIrrDeviceAndroid(const SIrrlichtCreationParameters& param);
//! destructor
virtual ~CIrrDeviceAndroid();
virtual bool run( void );
virtual void yield( void );
virtual void sleep( u32 timeMs, bool pauseTimer=false );
virtual void setWindowCaption(const wchar_t* text);
virtual bool present(video::IImage* surface, void* windowId, core::rect<s32>* srcClip) ;
virtual bool isWindowActive( void ) const;
virtual bool isWindowFocused( void ) const;
virtual bool isWindowMinimized( void ) const;
virtual void closeDevice( void );
virtual void setResizable( bool resize=false );
virtual void minimizeWindow( void );
virtual void maximizeWindow( void );
virtual void restoreWindow( void );
virtual E_DEVICE_TYPE getType( void ) const;
//! Implementation of the linux cursor control
class CCursorControl : public gui::ICursorControl
{
public:
CCursorControl(CIrrDeviceAndroid* dev)
: Device(dev), IsVisible(true)
{
}
//! Changes the visible state of the mouse cursor.
virtual void setVisible(bool visible)
{
IsVisible = visible;
//if ( visible )
// SDL_ShowCursor( SDL_ENABLE );
//else
// SDL_ShowCursor( SDL_DISABLE );
}
//! Returns if the cursor is currently visible.
virtual bool isVisible() const
{
return IsVisible;
}
//! Sets the new position of the cursor.
virtual void setPosition(const core::position2d<f32> &pos)
{
setPosition(pos.X, pos.Y);
}
//! Sets the new position of the cursor.
virtual void setPosition(f32 x, f32 y)
{
setPosition((s32)(x*Device->DeviceWidth), (s32)(y*Device->DeviceHeight));
}
//! Sets the new position of the cursor.
virtual void setPosition(const core::position2d<s32> &pos)
{
setPosition(pos.X, pos.Y);
}
//! Sets the new position of the cursor.
virtual void setPosition(s32 x, s32 y)
{
//SDL_WarpMouse( x, y );
}
//! Returns the current position of the mouse cursor.
virtual const core::position2d<s32>& getPosition()
{
updateCursorPos();
return CursorPos;
}
//! Returns the current position of the mouse cursor.
virtual core::position2d<f32> getRelativePosition()
{
updateCursorPos();
return core::position2d<f32>(CursorPos.X / (f32)Device->DeviceWidth,
CursorPos.Y / (f32)Device->DeviceHeight);
}
virtual void setReferenceRect(core::rect<s32>* rect=0)
{
}
private:
void updateCursorPos()
{
CursorPos.X = Device->MouseX;
CursorPos.Y = Device->MouseY;
if (CursorPos.X < 0)
CursorPos.X = 0;
if (CursorPos.X > (s32)Device->DeviceWidth)
CursorPos.X = Device->DeviceWidth;
if (CursorPos.Y < 0)
CursorPos.Y = 0;
if (CursorPos.Y > (s32)Device->DeviceHeight)
CursorPos.Y = Device->DeviceHeight;
}
CIrrDeviceAndroid* Device;
core::position2d<s32> CursorPos;
bool IsVisible;
};
static android_app *getAndroidApp() { return Android; }
private:
static android_app *Android;
ASensorManager *SensorManager;
ASensorEventQueue *SensorEventQueue;
bool Animating;
bool IsReady;
bool IsClosing;
u32 DeviceWidth, DeviceHeight;
u32 MouseX, MouseY;
void createDriver( void );
static void handleAndroidCommand( struct android_app* app, s32 cmd );
static s32 handleInput( struct android_app* app, AInputEvent* event );
};
} // end namespace irr
#endif // _IRR_COMPILE_WITH_ANDROID_DEVICE_
#endif // __C_IRR_DEVICE_ANDROID_H_INCLUDED__