2014-01-13 17:16:04 -05:00
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uniform vec2 center;
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uniform vec2 size;
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uniform vec2 texcenter;
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uniform vec2 texsize;
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2014-08-13 14:25:56 -04:00
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#if __VERSION__ >= 330
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layout(location=0) in vec2 Position;
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layout(location=3) in vec2 Texcoord;
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layout(location=2) in uvec4 Color;
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2014-02-28 11:29:05 -05:00
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#else
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2014-08-13 14:25:56 -04:00
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in vec2 Position;
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in vec2 Texcoord;
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in uvec4 Color;
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2014-02-28 11:29:05 -05:00
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#endif
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2014-08-13 14:25:56 -04:00
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out vec2 uv;
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out vec4 col;
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2014-01-13 17:16:04 -05:00
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void main()
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{
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2014-08-13 14:25:56 -04:00
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col = vec4(Color) / 255.;
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uv = Texcoord * texsize + texcenter;
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gl_Position = vec4(Position * size + center, 0., 1.);
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2014-01-13 17:16:04 -05:00
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}
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