stk-code_catmod/data/shaders/colortexturedquad.vert

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#version 330
uniform vec2 center;
uniform vec2 size;
uniform vec2 texcenter;
uniform vec2 texsize;
in vec2 position;
in vec2 texcoord;
in uvec4 color;
out vec2 uv;
out vec4 col;
void main()
{
col = vec4(color) / 255.;
uv = texcoord * texsize + texcenter;
gl_Position = vec4(position * size + center, 0., 1.);
}