stk-code_catmod/data/shaders/glow_object.vert

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GLSL
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#ifdef Explicit_Attrib_Location_Usable
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layout(location = 0) in vec3 Position;
layout(location = 7) in vec3 Origin;
layout(location = 8) in vec3 Orientation;
layout(location = 9) in vec3 Scale;
layout(location = 10) in vec4 misc_data;
#else
in vec3 Position;
in vec3 Origin;
in vec3 Orientation;
in vec3 Scale;
in vec4 misc_data;
#endif
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flat out vec4 glowColor;
#stk_include "utils/getworldmatrix.vert"
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void main(void)
{
mat4 ModelMatrix = getWorldMatrix(Origin, Orientation, Scale);
mat4 TransposeInverseModelView = transpose(getInverseWorldMatrix(Origin, Orientation, Scale) * InverseViewMatrix);
gl_Position = ProjectionViewMatrix * ModelMatrix * vec4(Position, 1.);
glowColor = misc_data;
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}