2014-01-18 19:32:08 -05:00
|
|
|
uniform sampler2D Albedo;
|
2014-02-28 11:29:05 -05:00
|
|
|
|
|
|
|
#if __VERSION__ >= 130
|
2014-01-18 19:32:08 -05:00
|
|
|
in vec2 uv;
|
2014-01-19 13:31:00 -05:00
|
|
|
out vec4 FragColor;
|
2014-02-28 11:29:05 -05:00
|
|
|
#else
|
|
|
|
varying vec2 uv;
|
|
|
|
#define FragColor gl_FragColor
|
|
|
|
#endif
|
|
|
|
|
2014-03-21 13:36:47 -04:00
|
|
|
vec3 getLightFactor(float specMapValue);
|
2014-01-18 19:32:08 -05:00
|
|
|
|
|
|
|
void main(void)
|
|
|
|
{
|
2014-01-19 12:53:35 -05:00
|
|
|
vec4 color = texture(Albedo, uv);
|
2014-01-18 20:13:00 -05:00
|
|
|
if (color.a < 0.5) discard;
|
2014-03-21 13:36:47 -04:00
|
|
|
vec3 LightFactor = getLightFactor(1.);
|
2014-01-19 13:31:00 -05:00
|
|
|
FragColor = vec4(color.xyz * LightFactor, 1.);
|
2014-01-18 19:32:08 -05:00
|
|
|
}
|