stk-code_catmod/data/shaders/object_pass2.vert

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GLSL
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#version 330
uniform mat4 ModelViewProjectionMatrix;
in vec3 Position;
in vec2 Texcoord;
in vec2 SecondTexcoord;
out vec2 uv;
out vec2 uv_bis;
void main(void)
{
uv = Texcoord;
uv_bis = SecondTexcoord;
gl_Position = ModelViewProjectionMatrix * vec4(Position, 1.);
}