12 lines
168 B
GLSL
Raw Normal View History

// Passthrough shader for drawQuad()
2014-03-09 21:06:02 +01:00
#version 330
2014-03-09 21:06:02 +01:00
in vec3 Position;
in vec2 Texcoord;
out vec2 uv;
void main() {
2014-03-09 21:06:02 +01:00
uv = Texcoord;
gl_Position = vec4(Position, 1.);
}