2014-01-08 23:11:10 +00:00
|
|
|
// Passthrough shader for drawQuad()
|
2014-03-09 21:06:02 +01:00
|
|
|
#version 330
|
2014-01-05 00:08:00 +00:00
|
|
|
|
2014-03-09 21:06:02 +01:00
|
|
|
in vec3 Position;
|
|
|
|
in vec2 Texcoord;
|
2014-01-08 23:11:10 +00:00
|
|
|
out vec2 uv;
|
|
|
|
|
2013-11-30 21:33:06 +00:00
|
|
|
void main() {
|
2014-03-09 21:06:02 +01:00
|
|
|
uv = Texcoord;
|
|
|
|
gl_Position = vec4(Position, 1.);
|
2013-11-30 21:33:06 +00:00
|
|
|
}
|