42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2013 Lauri Kasanen
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_SHADOW_IMPORTANCE_HPP
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#define HEADER_SHADOW_IMPORTANCE_HPP
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#include <vector3d.h>
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namespace irr
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{
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namespace video { class SMaterial; class ITexture; }
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namespace scene { class ICameraSceneNode; class ISceneNode; }
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}
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using namespace irr;
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class ShadowImportance
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{
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scene::ISceneNode *m_node;
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public:
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ShadowImportance();
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~ShadowImportance();
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void render();
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};
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#endif
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