stk-code_catmod/src/graphics/shadow_importance.hpp

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 Lauri Kasanen
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_SHADOW_IMPORTANCE_HPP
#define HEADER_SHADOW_IMPORTANCE_HPP
#include <vector3d.h>
namespace irr
{
namespace video { class SMaterial; class ITexture; }
namespace scene { class ICameraSceneNode; class ISceneNode; }
}
using namespace irr;
class ShadowImportance
{
scene::ISceneNode *m_node;
public:
ShadowImportance();
~ShadowImportance();
void render();
};
#endif