2012-01-01 16:19:13 -05:00
|
|
|
/*
|
|
|
|
* wiiuse
|
|
|
|
*
|
|
|
|
* Written By:
|
|
|
|
* Michael Laforest < para >
|
|
|
|
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
|
|
|
|
*
|
|
|
|
* Copyright 2006-2007
|
|
|
|
*
|
|
|
|
* This file is part of wiiuse.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*
|
|
|
|
* $Header$
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @file
|
|
|
|
* @brief Classic controller expansion device.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <math.h>
|
|
|
|
|
|
|
|
#ifdef WIN32
|
|
|
|
#include <Winsock2.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "definitions.h"
|
|
|
|
#include "wiiuse_internal.h"
|
|
|
|
#include "dynamics.h"
|
|
|
|
#include "events.h"
|
|
|
|
#include "classic.h"
|
|
|
|
|
|
|
|
static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Handle the handshake data from the classic controller.
|
|
|
|
*
|
|
|
|
* @param cc A pointer to a classic_ctrl_t structure.
|
|
|
|
* @param data The data read in from the device.
|
|
|
|
* @param len The length of the data block, in bytes.
|
|
|
|
*
|
|
|
|
* @return Returns 1 if handshake was successful, 0 if not.
|
|
|
|
*/
|
|
|
|
int classic_ctrl_handshake(struct wiimote_t* wm, struct classic_ctrl_t* cc, byte* data, unsigned short len) {
|
2012-01-01 18:50:36 -05:00
|
|
|
int i;
|
2012-01-01 16:19:13 -05:00
|
|
|
int offset = 0;
|
|
|
|
|
|
|
|
cc->btns = 0;
|
|
|
|
cc->btns_held = 0;
|
|
|
|
cc->btns_released = 0;
|
|
|
|
cc->r_shoulder = 0;
|
|
|
|
cc->l_shoulder = 0;
|
|
|
|
|
|
|
|
/* decrypt data */
|
|
|
|
for (i = 0; i < len; ++i)
|
|
|
|
data[i] = (data[i] ^ 0x17) + 0x17;
|
2012-01-01 18:50:36 -05:00
|
|
|
|
|
|
|
if (data[offset] == 0xFF) {
|
|
|
|
/*
|
|
|
|
* Sometimes the data returned here is not correct.
|
|
|
|
* This might happen because the wiimote is lagging
|
|
|
|
* behind our initialization sequence.
|
|
|
|
* To fix this just request the handshake again.
|
|
|
|
*
|
|
|
|
* Other times it's just the first 16 bytes are 0xFF,
|
|
|
|
* but since the next 16 bytes are the same, just use
|
|
|
|
* those.
|
|
|
|
*/
|
|
|
|
if (data[offset + 16] == 0xFF) {
|
|
|
|
/* get the calibration data */
|
|
|
|
byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
|
|
|
|
|
|
|
|
WIIUSE_DEBUG("Classic controller handshake appears invalid, trying again.");
|
|
|
|
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
} else
|
|
|
|
offset += 16;
|
|
|
|
}
|
|
|
|
|
2012-01-01 16:19:13 -05:00
|
|
|
|
|
|
|
/* joystick stuff */
|
|
|
|
cc->ljs.max.x = data[0 + offset] / 4;
|
|
|
|
cc->ljs.min.x = data[1 + offset] / 4;
|
|
|
|
cc->ljs.center.x = data[2 + offset] / 4;
|
|
|
|
cc->ljs.max.y = data[3 + offset] / 4;
|
|
|
|
cc->ljs.min.y = data[4 + offset] / 4;
|
|
|
|
cc->ljs.center.y = data[5 + offset] / 4;
|
|
|
|
|
|
|
|
cc->rjs.max.x = data[6 + offset] / 8;
|
|
|
|
cc->rjs.min.x = data[7 + offset] / 8;
|
|
|
|
cc->rjs.center.x = data[8 + offset] / 8;
|
|
|
|
cc->rjs.max.y = data[9 + offset] / 8;
|
|
|
|
cc->rjs.min.y = data[10 + offset] / 8;
|
|
|
|
cc->rjs.center.y = data[11 + offset] / 8;
|
|
|
|
|
|
|
|
/* handshake done */
|
|
|
|
wm->exp.type = EXP_CLASSIC;
|
|
|
|
|
|
|
|
#ifdef WIN32
|
|
|
|
wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The classic controller disconnected.
|
|
|
|
*
|
|
|
|
* @param cc A pointer to a classic_ctrl_t structure.
|
|
|
|
*/
|
|
|
|
void classic_ctrl_disconnected(struct classic_ctrl_t* cc) {
|
|
|
|
memset(cc, 0, sizeof(struct classic_ctrl_t));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Handle classic controller event.
|
|
|
|
*
|
|
|
|
* @param cc A pointer to a classic_ctrl_t structure.
|
|
|
|
* @param msg The message specified in the event packet.
|
|
|
|
*/
|
|
|
|
void classic_ctrl_event(struct classic_ctrl_t* cc, byte* msg) {
|
|
|
|
int i, lx, ly, rx, ry;
|
|
|
|
byte l, r;
|
|
|
|
|
|
|
|
/* decrypt data */
|
|
|
|
for (i = 0; i < 6; ++i)
|
|
|
|
msg[i] = (msg[i] ^ 0x17) + 0x17;
|
|
|
|
|
|
|
|
classic_ctrl_pressed_buttons(cc, BIG_ENDIAN_SHORT(*(short*)(msg + 4)));
|
|
|
|
|
|
|
|
/* left/right buttons */
|
|
|
|
l = (((msg[2] & 0x60) >> 2) | ((msg[3] & 0xE0) >> 5));
|
|
|
|
r = (msg[3] & 0x1F);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* TODO - LR range hardcoded from 0x00 to 0x1F.
|
|
|
|
* This is probably in the calibration somewhere.
|
|
|
|
*/
|
|
|
|
cc->r_shoulder = ((float)r / 0x1F);
|
|
|
|
cc->l_shoulder = ((float)l / 0x1F);
|
|
|
|
|
|
|
|
/* calculate joystick orientation */
|
|
|
|
lx = (msg[0] & 0x3F);
|
|
|
|
ly = (msg[1] & 0x3F);
|
|
|
|
rx = ((msg[0] & 0xC0) >> 3) | ((msg[1] & 0xC0) >> 5) | ((msg[2] & 0x80) >> 7);
|
|
|
|
ry = (msg[2] & 0x1F);
|
|
|
|
|
|
|
|
calc_joystick_state(&cc->ljs, lx, ly);
|
|
|
|
calc_joystick_state(&cc->rjs, rx, ry);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Find what buttons are pressed.
|
|
|
|
*
|
|
|
|
* @param cc A pointer to a classic_ctrl_t structure.
|
|
|
|
* @param msg The message byte specified in the event packet.
|
|
|
|
*/
|
|
|
|
static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now) {
|
|
|
|
/* message is inverted (0 is active, 1 is inactive) */
|
|
|
|
now = ~now & CLASSIC_CTRL_BUTTON_ALL;
|
|
|
|
|
|
|
|
/* pressed now & were pressed, then held */
|
|
|
|
cc->btns_held = (now & cc->btns);
|
|
|
|
|
|
|
|
/* were pressed or were held & not pressed now, then released */
|
|
|
|
cc->btns_released = ((cc->btns | cc->btns_held) & ~now);
|
|
|
|
|
|
|
|
/* buttons pressed now */
|
|
|
|
cc->btns = now;
|
|
|
|
}
|