Change files that have mixed EOLs and make sure they keep one style from now.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10542 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
mbjornstk 2012-01-01 23:50:36 +00:00
parent 254fa42b7c
commit dde596e0fc
13 changed files with 2276 additions and 2276 deletions

View File

@ -57,7 +57,7 @@ static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now);
* @return Returns 1 if handshake was successful, 0 if not.
*/
int classic_ctrl_handshake(struct wiimote_t* wm, struct classic_ctrl_t* cc, byte* data, unsigned short len) {
int i;
int i;
int offset = 0;
cc->btns = 0;
@ -69,30 +69,30 @@ int classic_ctrl_handshake(struct wiimote_t* wm, struct classic_ctrl_t* cc, byte
/* decrypt data */
for (i = 0; i < len; ++i)
data[i] = (data[i] ^ 0x17) + 0x17;
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Classic controller handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
}
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Classic controller handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
}
/* joystick stuff */
cc->ljs.max.x = data[0 + offset] / 4;

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@ -50,16 +50,16 @@
/* Information output macros */
#define WIIUSE_INFO(fmt, ...) fprintf(stderr, "[INFO] " fmt "\n", ##__VA_ARGS__)
#ifdef WITH_WIIUSE_DEBUG
#ifdef WIN32
#define WIIUSE_DEBUG(fmt, ...) do { \
char* file = __FILE__; \
int i = strlen(file) - 1; \
for (; i && (file[i] != '\\'); --i); \
fprintf(stderr, "[DEBUG] %s:%i: " fmt "\n", file+i+1, __LINE__, ##__VA_ARGS__); \
} while (0)
#ifdef WITH_WIIUSE_DEBUG
#ifdef WIN32
#define WIIUSE_DEBUG(fmt, ...) do { \
char* file = __FILE__; \
int i = strlen(file) - 1; \
for (; i && (file[i] != '\\'); --i); \
fprintf(stderr, "[DEBUG] %s:%i: " fmt "\n", file+i+1, __LINE__, ##__VA_ARGS__); \
} while (0)
#else
#define WIIUSE_DEBUG(fmt, ...) fprintf(stderr, "[DEBUG] " __FILE__ ":%i: " fmt "\n", __LINE__, ##__VA_ARGS__)
#define WIIUSE_DEBUG(fmt, ...) fprintf(stderr, "[DEBUG] " __FILE__ ":%i: " fmt "\n", __LINE__, ##__VA_ARGS__)
#endif
#else
#define WIIUSE_DEBUG(fmt, ...)

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@ -107,12 +107,12 @@ void calculate_orientation(struct accel_t* ac, struct vec3b_t* accel, struct ori
orient->pitch = y;
orient->a_pitch = y;
}
/* smooth the angles if enabled */
if (smooth) {
apply_smoothing(ac, orient, SMOOTH_ROLL);
apply_smoothing(ac, orient, SMOOTH_PITCH);
}
/* smooth the angles if enabled */
if (smooth) {
apply_smoothing(ac, orient, SMOOTH_ROLL);
apply_smoothing(ac, orient, SMOOTH_PITCH);
}
}
@ -191,7 +191,7 @@ void calc_joystick_state(struct joystick_t* js, float x, float y) {
void apply_smoothing(struct accel_t* ac, struct orient_t* orient, int type) {
switch (type) {
case SMOOTH_ROLL:
{
{
/* it's possible last iteration was nan or inf, so set it to 0 if that happened */
if (isnan(ac->st_roll) || isinf(ac->st_roll))
ac->st_roll = 0.0f;

File diff suppressed because it is too large Load Diff

View File

@ -44,7 +44,7 @@ extern "C" {
void wiiuse_pressed_buttons(struct wiimote_t* wm, byte* msg);
void handshake_expansion(struct wiimote_t* wm, byte* data, unsigned short len);
void disable_expansion(struct wiimote_t* wm);
void disable_expansion(struct wiimote_t* wm);
#ifdef __cplusplus
}

View File

@ -57,7 +57,7 @@ static void guitar_hero_3_pressed_buttons(struct guitar_hero_3_t* gh3, short now
* @return Returns 1 if handshake was successful, 0 if not.
*/
int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, byte* data, unsigned short len) {
int i;
int i;
int offset = 0;
/*
@ -74,29 +74,29 @@ int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, b
/* decrypt data */
for (i = 0; i < len; ++i)
data[i] = (data[i] ^ 0x17) + 0x17;
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Guitar Hero 3 handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
}
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Guitar Hero 3 handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
}
/* joystick stuff */
gh3->js.max.x = GUITAR_HERO_3_JS_MAX_X;

View File

@ -59,8 +59,8 @@ void wiiuse_handshake(struct wiimote_t* wm, byte* data, unsigned short len) {
case 0:
{
/* send request to wiimote for accelerometer calibration */
byte* buf;
byte* buf;
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
wiiuse_set_leds(wm, WIIMOTE_LED_NONE);
@ -68,8 +68,8 @@ void wiiuse_handshake(struct wiimote_t* wm, byte* data, unsigned short len) {
wiiuse_read_data_cb(wm, wiiuse_handshake, buf, WM_MEM_OFFSET_CALIBRATION, 7);
wm->handshake_state++;
wiiuse_set_leds(wm, WIIMOTE_LED_NONE);
wiiuse_set_leds(wm, WIIMOTE_LED_NONE);
break;
}
case 1:
@ -94,23 +94,23 @@ void wiiuse_handshake(struct wiimote_t* wm, byte* data, unsigned short len) {
accel->cal_zero.x, accel->cal_zero.y, accel->cal_zero.z,
accel->cal_g.x, accel->cal_g.y, accel->cal_g.z);
/* request the status of the wiimote to see if there is an expansion */
wiiuse_status(wm);
/* request the status of the wiimote to see if there is an expansion */
wiiuse_status(wm);
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE_COMPLETE);
wm->handshake_state++;
/* now enable IR if it was set before the handshake completed */
if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) {
wm->handshake_state++;
/* now enable IR if it was set before the handshake completed */
if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) {
WIIUSE_DEBUG("Handshake finished, enabling IR.");
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_IR);
wiiuse_set_ir(wm, 1);
}
}
break;
}
}
default:
{
break;

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@ -32,14 +32,14 @@
*/
#ifdef WIN32
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <hidsdi.h>
#include <setupapi.h>
#include "definitions.h"
#include "wiiuse_internal.h"
#include "io.h"
@ -176,8 +176,8 @@ int wiiuse_io_read(struct wiimote_t* wm) {
if (!ReadFile(wm->dev_handle, wm->event_buf, sizeof(wm->event_buf), &b, &wm->hid_overlap)) {
/* partial read */
b = GetLastError();
b = GetLastError();
if ((b == ERROR_HANDLE_EOF) || (b == ERROR_DEVICE_NOT_CONNECTED)) {
/* remote disconnect */
wiiuse_disconnected(wm);
@ -186,11 +186,11 @@ int wiiuse_io_read(struct wiimote_t* wm) {
r = WaitForSingleObject(wm->hid_overlap.hEvent, wm->timeout);
if (r == WAIT_TIMEOUT) {
/* timeout - cancel and continue */
if (*wm->event_buf)
WIIUSE_WARNING("Packet ignored. This may indicate a problem (timeout is %i ms).", wm->timeout);
/* timeout - cancel and continue */
if (*wm->event_buf)
WIIUSE_WARNING("Packet ignored. This may indicate a problem (timeout is %i ms).", wm->timeout);
CancelIo(wm->dev_handle);
ResetEvent(wm->hid_overlap.hEvent);
return 0;
@ -203,25 +203,25 @@ int wiiuse_io_read(struct wiimote_t* wm) {
return 0;
}
ResetEvent(wm->hid_overlap.hEvent);
ResetEvent(wm->hid_overlap.hEvent);
return 1;
}
int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len) {
DWORD bytes;
int i;
int i;
if (!wm || !WIIMOTE_IS_CONNECTED(wm))
return 0;
return 0;
switch (wm->stack) {
case WIIUSE_STACK_UNKNOWN:
{
/* try to auto-detect the stack type */
if (i = WriteFile(wm->dev_handle, buf, 22, &bytes, &wm->hid_overlap)) {
/* bluesoleil will always return 1 here, even if it's not connected */
wm->stack = WIIUSE_STACK_BLUESOLEIL;
wm->stack = WIIUSE_STACK_BLUESOLEIL;
return i;
}

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@ -53,9 +53,9 @@ static void nunchuk_pressed_buttons(struct nunchuk_t* nc, byte now);
* @return Returns 1 if handshake was successful, 0 if not.
*/
int nunchuk_handshake(struct wiimote_t* wm, struct nunchuk_t* nc, byte* data, unsigned short len) {
int i;
int offset = 0;
int i;
int offset = 0;
nc->btns = 0;
nc->btns_held = 0;
nc->btns_released = 0;
@ -66,29 +66,29 @@ int nunchuk_handshake(struct wiimote_t* wm, struct nunchuk_t* nc, byte* data, un
/* decrypt data */
for (i = 0; i < len; ++i)
data[i] = (data[i] ^ 0x17) + 0x17;
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Nunchuk handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
data[i] = (data[i] ^ 0x17) + 0x17;
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Nunchuk handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
}
nc->accel_calib.cal_zero.x = data[offset + 0];
@ -103,16 +103,16 @@ int nunchuk_handshake(struct wiimote_t* wm, struct nunchuk_t* nc, byte* data, un
nc->js.max.y = data[offset + 11];
nc->js.min.y = data[offset + 12];
nc->js.center.y = data[offset + 13];
/* default the thresholds to the same as the wiimote */
nc->orient_threshold = wm->orient_threshold;
nc->accel_threshold = wm->accel_threshold;
/* handshake done */
wm->exp.type = EXP_NUNCHUK;
#ifdef WIN32
wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
/* handshake done */
wm->exp.type = EXP_NUNCHUK;
#ifdef WIN32
wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
#endif
return 1;

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@ -39,14 +39,14 @@
#ifndef OS_H_INCLUDED
#define OS_H_INCLUDED
#ifdef WIN32
#ifdef WIN32
/* windows */
#define isnan(x) _isnan(x)
#define isinf(x) !_finite(x)
/* disable warnings I don't care about */
#pragma warning(disable:4244) /* possible loss of data conversion */
#pragma warning(disable:4273) /* inconsistent dll linkage */
/* disable warnings I don't care about */
#pragma warning(disable:4244) /* possible loss of data conversion */
#pragma warning(disable:4273) /* inconsistent dll linkage */
#pragma warning(disable:4217)
#else
/* nix */

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -153,8 +153,8 @@
#define EXP_ID_CODE_CLASSIC_CONTROLLER 0x9A1EFDFD
#define EXP_ID_CODE_GUITAR 0x9A1EFDFB
#define EXP_HANDSHAKE_LEN 224
#define EXP_HANDSHAKE_LEN 224
/********************
*
* End Wiimote internal codes
@ -205,10 +205,10 @@
#define WIIUSE_DEFAULT_SMOOTH_ALPHA 0.07f
#define SMOOTH_ROLL 0x01
#define SMOOTH_PITCH 0x02
#define SMOOTH_PITCH 0x02
#include "wiiuse.h"
#ifdef __cplusplus
extern "C" {
#endif