stk-code_catmod/data/shaders/normalmap.vert

32 lines
634 B
GLSL
Raw Normal View History

uniform mat4 ModelViewProjectionMatrix;
uniform mat4 TransposeInverseModelView;
#if __VERSION__ >= 130
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in vec3 Position;
in vec2 Texcoord;
in vec3 Tangent;
in vec3 Bitangent;
out vec3 tangent;
out vec3 bitangent;
out vec2 uv;
#else
attribute vec3 Position;
attribute vec2 Texcoord;
attribute vec3 Tangent;
attribute vec3 Bitangent;
varying vec3 tangent;
varying vec3 bitangent;
varying vec2 uv;
#endif
void main()
{
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uv = Texcoord;
tangent = (TransposeInverseModelView * vec4(Tangent, 1.)).xyz;
bitangent = (TransposeInverseModelView * vec4(Bitangent, 1.)).xyz;
gl_Position = ModelViewProjectionMatrix * vec4(Position, 1.);
}