stk-code_catmod/data/shaders/pointemitter.vert

32 lines
1.0 KiB
GLSL
Raw Normal View History

#version 130
uniform int dt;
uniform mat4 sourcematrix;
uniform mat4 tinvsourcematrix;
in vec3 particle_position_initial;
in float lifetime_initial;
in vec3 particle_velocity_initial;
in float size_initial;
in vec3 particle_position;
in float lifetime;
in vec3 particle_velocity;
in float size;
out vec3 new_particle_position;
out float new_lifetime;
out vec3 new_particle_velocity;
out float new_size;
void main(void)
{
vec4 initialposition = sourcematrix * vec4(particle_position_initial, 1.0);
vec4 adjusted_initial_velocity = tinvsourcematrix * vec4(particle_velocity_initial, 1.0);
adjusted_initial_velocity /= adjusted_initial_velocity.w;
new_particle_position = (lifetime < 1.) ? particle_position + particle_velocity.xyz * float(dt) : initialposition.xyz;
new_lifetime = (lifetime < 1.) ? lifetime + (float(dt)/lifetime_initial) : 0.;
new_particle_velocity = (lifetime < 1.) ? particle_velocity : adjusted_initial_velocity.xyz;
new_size = size_initial;
gl_Position = vec4(0.);
}