stk-code_catmod/data/shaders/pointemitter.vert

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#version 130
uniform int dt;
uniform mat4 sourcematrix;
in vec3 particle_position_initial;
in float lifetime_initial;
in vec4 particle_velocity_initial;
in vec3 particle_position;
in float lifetime;
in vec4 particle_velocity;
out vec3 new_particle_position;
out float new_lifetime;
out vec4 new_particle_velocity;
void main(void)
{
vec4 initialposition = sourcematrix * vec4(particle_position_initial, 1.0);
new_particle_position = (lifetime < 1.) ? particle_position + particle_velocity.xyz * float(dt) : initialposition.xyz;
new_lifetime = (lifetime < 1.) ? lifetime + (float(dt)/lifetime_initial) : 0.;
new_particle_velocity = (lifetime < 1.) ? particle_velocity : particle_velocity_initial;
gl_Position = vec4(0.);
}