stk-code_catmod/data/shaders/grass.vert

19 lines
404 B
GLSL
Raw Normal View History

#version 130
uniform vec3 windDir;
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 TransposeInverseModelView;
noperspective out vec3 nor;
out vec2 uv;
void main()
{
uv = gl_MultiTexCoord0.st;
vec4 vertexPosition = gl_Vertex;
vertexPosition.xyz += windDir * gl_Color.r;
nor = (TransposeInverseModelView * vec4(gl_Normal, 1.)).xyz;
gl_Position = ModelViewProjectionMatrix * vertexPosition;
}