stk-code_catmod/src/graphics/scene.hpp

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_SCENE_HPP
#define HEADER_SCENE_HPP
//FIXME: make the camera a pointer to vector so it can be forward declared.
#include <vector>
#include "LinearMath/btVector3.h"
class Camera;
class Kart;
class Scene
{
typedef std::vector<Camera*> Cameras;
Cameras m_cameras;
public:
Scene ();
~Scene ();
void reset();
void clear();
void draw(float dt);
Camera *createCamera(int playerId, const Kart* kart);
};
extern Scene *stk_scene;
#endif