stk-code_catmod/data/shaders/glow.frag

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uniform sampler2D tex;
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in vec2 uv;
out vec4 FragColor;
void main()
{
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vec2 coords = uv;
vec4 col = texture(tex, coords);
float alpha = col.a;
if (alpha < 0.04 || length(col.xyz) < 0.2) discard;
col *= vec4(vec3(4.0), 1.5);
col.a *= 0.6;
FragColor = col;
}