stk-code_catmod/src/physics.hpp

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// $Id: physics.hpp 839 2006-10-24 00:01:56Z hiker $
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_PHYSICS_H
#define HEADER_PHYSICS_H
#include "kart.hpp"
#include <plib/sg.h>
#ifdef BULLET
#include "btBulletDynamicsCommon.h"
#include "bullet/Demos/OpenGL/GLDebugDrawer.h"
class Physics
{
protected:
btDynamicsWorld *m_dynamics_world;
Kart *m_kart;
GLDebugDrawer *m_debug_drawer;
btCollisionDispatcher *m_dispatcher;
btBroadphaseInterface *m_axis_sweep;
btDefaultCollisionConfiguration *m_collision_conf;
btConstraintSolver *m_constraint_solver;
void convertTrack(ssgEntity *track, sgMat4 m, btTriangleMesh* track_mesh);
public:
Physics (float gravity);
~Physics ();
void addKart (const Kart *k, btRaycastVehicle *v);
void addBody (btRigidBody* b) {m_dynamics_world->addRigidBody(b);}
void removeKart (const Kart *k);
void removeBody (btRigidBody* b) {m_dynamics_world->removeRigidBody(b);}
void update (float dt);
void handleCollisions();
void draw ();
void setTrack (ssgEntity *track);
btDynamicsWorld*
getPhysicsWorld () const {return m_dynamics_world;}
void debugDraw (float m[16], btCollisionShape *s, const btVector3 color);
static float NOHIT;
float getHAT (btVector3 pos);
bool getTerrainNormal(btVector3 pos, btVector3* normal);
};
// For non-bullet version: empty object
#else
class Physics
{
public:
Physics(float gravity) {};
~Physics() {};
void update(float dt) {};
void setTrack(ssgEntity *track) {};
void draw () {};
};
#endif
#endif
/* EOF */