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// $Id: physics.hpp 839 2006-10-24 00:01:56Z hiker $
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2006 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_PHYSICS_H
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#define HEADER_PHYSICS_H
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#include "kart.hpp"
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#include <plib/sg.h>
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#ifdef BULLET
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#include "btBulletDynamicsCommon.h"
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2007-11-03 09:13:26 -04:00
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#include "bullet/Demos/OpenGL/GLDebugDrawer.h"
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2007-05-27 12:01:53 -04:00
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class Physics
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{
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protected:
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btDynamicsWorld *m_dynamics_world;
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Kart *m_kart;
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GLDebugDrawer *m_debug_drawer;
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btCollisionDispatcher *m_dispatcher;
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btBroadphaseInterface *m_axis_sweep;
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btDefaultCollisionConfiguration *m_collision_conf;
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btConstraintSolver *m_constraint_solver;
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void convertTrack(ssgEntity *track, sgMat4 m, btTriangleMesh* track_mesh);
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public:
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Physics (float gravity);
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~Physics ();
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void addKart (const Kart *k, btRaycastVehicle *v);
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void addBody (btRigidBody* b) {m_dynamics_world->addRigidBody(b);}
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void removeKart (const Kart *k);
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void removeBody (btRigidBody* b) {m_dynamics_world->removeRigidBody(b);}
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void update (float dt);
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void handleCollisions();
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void draw ();
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void setTrack (ssgEntity *track);
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btDynamicsWorld*
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getPhysicsWorld () const {return m_dynamics_world;}
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void debugDraw (float m[16], btCollisionShape *s, const btVector3 color);
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static float NOHIT;
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float getHAT (btVector3 pos);
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bool getTerrainNormal(btVector3 pos, btVector3* normal);
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};
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// For non-bullet version: empty object
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#else
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class Physics
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{
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public:
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Physics(float gravity) {};
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~Physics() {};
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void update(float dt) {};
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void setTrack(ssgEntity *track) {};
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void draw () {};
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};
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#endif
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#endif
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/* EOF */
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