// $Id: physics.hpp 839 2006-10-24 00:01:56Z hiker $ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2006 Joerg Henrichs // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PHYSICS_H #define HEADER_PHYSICS_H #include "kart.hpp" #include #ifdef BULLET #include "btBulletDynamicsCommon.h" #include "bullet/Demos/OpenGL/GLDebugDrawer.h" class Physics { protected: btDynamicsWorld *m_dynamics_world; Kart *m_kart; GLDebugDrawer *m_debug_drawer; btCollisionDispatcher *m_dispatcher; btBroadphaseInterface *m_axis_sweep; btDefaultCollisionConfiguration *m_collision_conf; btConstraintSolver *m_constraint_solver; void convertTrack(ssgEntity *track, sgMat4 m, btTriangleMesh* track_mesh); public: Physics (float gravity); ~Physics (); void addKart (const Kart *k, btRaycastVehicle *v); void addBody (btRigidBody* b) {m_dynamics_world->addRigidBody(b);} void removeKart (const Kart *k); void removeBody (btRigidBody* b) {m_dynamics_world->removeRigidBody(b);} void update (float dt); void handleCollisions(); void draw (); void setTrack (ssgEntity *track); btDynamicsWorld* getPhysicsWorld () const {return m_dynamics_world;} void debugDraw (float m[16], btCollisionShape *s, const btVector3 color); static float NOHIT; float getHAT (btVector3 pos); bool getTerrainNormal(btVector3 pos, btVector3* normal); }; // For non-bullet version: empty object #else class Physics { public: Physics(float gravity) {}; ~Physics() {}; void update(float dt) {}; void setTrack(ssgEntity *track) {}; void draw () {}; }; #endif #endif /* EOF */