stk-code_catmod/data/shaders/texturedquad.vert

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uniform vec2 center;
uniform vec2 size;
uniform vec2 texcenter;
uniform vec2 texsize;
uniform float rotation;
#ifdef Explicit_Attrib_Location_Usable
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layout(location=0) in vec2 Position;
layout(location=3) in vec2 Texcoord;
#else
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in vec2 Position;
in vec2 Texcoord;
#endif
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out vec2 uv;
void main()
{
float s = sin(rotation);
float c = cos(rotation);
mat2 m = mat2(c, -s, s, c);
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uv = Texcoord * texsize + texcenter;
gl_Position = vec4(m * Position * size + center, 0., 1.) ;
}