2013-12-26 21:50:25 -05:00
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uniform float time;
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uniform vec3 campos;
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uniform mat4 viewm;
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in vec3 initialPosition;
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out vec3 currentPosition;
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void main()
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{
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// This simulation will run accurately for a bit under five days.
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vec4 start = vec4(initialPosition, 1.0);
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start.y -= time;
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// How many times has it fell?
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float count = floor(start.y / 24.0);
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start.x += sin(count);
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start.z += cos(count);
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vec2 signs = sign(start.xz);
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start.xz = mod(start.xz, 17.5) * signs;
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start.y = mod(start.y, 24.0) - 3.0;
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start.xyz += campos;
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currentPosition = (viewm * start).xyz;
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2013-12-27 11:37:24 -05:00
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gl_Position = vec4(0.);
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2013-12-26 21:50:25 -05:00
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}
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