2011-07-19 20:39:32 -04:00
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// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2011 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_RUBBER_BALL_HPP
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#define HEADER_RUBBER_BALL_HPP
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#include "items/flyable.hpp"
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2011-08-04 19:33:41 -04:00
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#include "tracks/track_sector.hpp"
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2011-07-19 20:39:32 -04:00
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class Kart;
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class QuadGraph;
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/**
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* \ingroup items
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*/
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2011-08-04 19:33:41 -04:00
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class RubberBall: public Flyable, public TrackSector
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2011-07-19 20:39:32 -04:00
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{
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private:
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2011-08-03 02:56:49 -04:00
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/** A class variable to store the default interval size. */
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static float m_st_interval;
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/** A class variable to store the default squash duration. */
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static float m_st_squash_duration;
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2011-08-14 20:25:30 -04:00
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/** A class variable to store the default squash slowdown. */
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static float m_st_squash_slowdown;
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2011-07-19 20:39:32 -04:00
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/** A pointer to the target kart. */
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const Kart *m_target;
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2011-08-14 20:25:30 -04:00
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/** The last graph node who's coordinates are stored in
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* m_control_points[3]. */
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int m_last_aimed_graph_node;
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2011-07-20 18:21:44 -04:00
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2011-08-03 02:56:49 -04:00
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/** Keep the last two, current, and next aiming points
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2011-08-17 19:06:48 -04:00
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* for interpolation. */
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2011-08-14 20:25:30 -04:00
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Vec3 m_control_points[4];
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2011-08-17 19:06:48 -04:00
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/** Saves the previous location of the ball. This is needed if a ball
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* should lose it target, and has to reinitialise the control points
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* for the interpolation. */
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Vec3 m_previous_xyz;
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2011-08-14 20:25:30 -04:00
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/** Estimated length of the spline between the control points
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* 1 and 2. */
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float m_length_cp_1_2;
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/** Estimated length of the spline between the control points
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* 2 and 3. */
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float m_length_cp_2_3;
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/** The parameter for the spline, m_t in [0,1]. This is not directly
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* related to the time, since depending on the distance between
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* the two control points different increments must be used for m_t.
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* For example, if the distance is 10 m, and assuming a speed of
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* 10 m/s for the ball, then each second must add '1' to m_t. If
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* the distance on the other hand is 200 m, then 10/200 = 1/20 per
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* second must be added (so that it takes 20 seconds to move from 0
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* to 1). */
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2011-08-03 02:56:49 -04:00
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float m_t;
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/** How much m_tt must increase per second in order to maintain a
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2011-08-14 20:25:30 -04:00
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* constant speed, i.e. the speed of the ball divided by the
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* distance between the control points. See m_t for more details. */
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2011-08-03 02:56:49 -04:00
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float m_t_increase;
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2011-07-21 18:07:09 -04:00
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/** How long it takes from one bounce of the ball to the next. */
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float m_interval;
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/** This timer is used to determine the height depending on the time.
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* It is always between 0 and m_interval. */
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2011-07-21 02:58:28 -04:00
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float m_timer;
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2011-08-14 20:25:30 -04:00
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/** The current maximum height of the ball. This value will be
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* reduced if the ball gets closer to the target. */
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float m_current_max_height;
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2011-07-22 02:26:28 -04:00
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2011-07-19 20:39:32 -04:00
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/** Once the ball is close enough, it will aim for the kart. If the
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* kart should be able to then increase the distance to the ball,
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* the ball will be removed and the kart escapes. This boolean is
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* used to keep track of the state of this ball. */
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bool m_aiming_at_target;
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void computeTarget();
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2011-08-17 19:06:48 -04:00
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void checkDistanceToTarget();
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unsigned int getSuccessorToHitTarget(unsigned int node_index,
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float *f=NULL);
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void getNextControlPoint();
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float updateHeight();
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2011-08-17 19:06:48 -04:00
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void interpolate(Vec3 *next_xyz, float dt);
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void initializeControlPoints(const Vec3 &xyz);
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2011-07-19 20:39:32 -04:00
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public:
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RubberBall (Kart* kart);
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static void init(const XMLNode &node, scene::IMesh *bowling);
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virtual void update (float dt);
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2011-07-26 02:58:11 -04:00
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virtual void hit (Kart* kart, PhysicalObject* obj=NULL);
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/** This object does not create an explosion, all affects on
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* karts are handled by this hit() function. */
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2011-07-26 02:58:11 -04:00
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virtual bool needsExplosion() const {return false;}
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2011-07-19 20:39:32 -04:00
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}; // RubberBall
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#endif
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