2014-03-21 21:49:40 +01:00
|
|
|
#version 140
|
2013-11-30 21:33:06 +00:00
|
|
|
uniform sampler2D tex;
|
|
|
|
|
2014-03-09 21:06:02 +01:00
|
|
|
in vec2 uv;
|
2014-01-19 19:31:00 +01:00
|
|
|
out vec4 FragColor;
|
|
|
|
|
2013-11-30 21:33:06 +00:00
|
|
|
void main()
|
|
|
|
{
|
2014-03-09 21:06:02 +01:00
|
|
|
FragColor = texture(tex, uv);
|
2013-11-30 21:33:06 +00:00
|
|
|
}
|