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https://github.com/OpenDiablo2/OpenDiablo2
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fe47e51351
* WIP refactor of d2map stuff * more d2map refactor adding realm init to game client passing map engine from client and server into realm at init change `generate map packet` to have act and level index as data * client explodes, but getting there * realm now initializes, networking works, but map generators dont currently do anything * changed the way that level type records are loaded * fixed funcs for level data lookups * started implementing level generator, currently crashing * client no longer exploding * d2networking refactor put exports into d2client.go and d2server.go kept GameClient and GameServer methods into their respective files made methods for packet handlers instead of the giant switch statements * bugfix: getting first level id by act * minor refactor of gamescreen for readability * towns now generate on server start, create player takes act and level id as args, levels have their own map engine
19 lines
366 B
Go
19 lines
366 B
Go
package d2enum
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// from levels.txt, field `DrlgType`
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// https://d2mods.info/forum/kb/viewarticle?a=301
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// Setting for Level Generation: You have 3 possibilities here:
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// 1 Random Maze
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// 2 Preset Area
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// 3 Wilderness level
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type LevelGenerationType int
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const (
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LevelTypeNone LevelGenerationType = iota
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LevelTypeRandomMaze
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LevelTypePreset
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LevelTypeWilderness
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)
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