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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-02 22:11:10 +00:00
OpenDiablo2/d2common/d2enum/level_generation_types.go
dk fe47e51351
Refactor d2map (#468)
* WIP refactor of d2map stuff

* more d2map refactor

adding realm init to game client
passing map engine from client and server into realm at init
change `generate map packet` to have act and level index as data

* client explodes, but getting there

* realm now initializes, networking works, but map generators dont currently do anything

* changed the way that level type records are loaded

* fixed funcs for level data lookups

* started implementing level generator, currently crashing

* client no longer exploding

* d2networking refactor

put exports into d2client.go and d2server.go
kept GameClient and GameServer methods into their respective files
made methods for packet handlers instead of the giant switch statements

* bugfix: getting first level id by act

* minor refactor of gamescreen for readability

* towns now generate on server start, create player takes act and level id as args, levels have their own map engine
2020-06-26 16:50:24 -04:00

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package d2enum
// from levels.txt, field `DrlgType`
// https://d2mods.info/forum/kb/viewarticle?a=301
// Setting for Level Generation: You have 3 possibilities here:
// 1 Random Maze
// 2 Preset Area
// 3 Wilderness level
type LevelGenerationType int
const (
LevelTypeNone LevelGenerationType = iota
LevelTypeRandomMaze
LevelTypePreset
LevelTypeWilderness
)