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dk fe47e51351
Refactor d2map (#468)
* WIP refactor of d2map stuff

* more d2map refactor

adding realm init to game client
passing map engine from client and server into realm at init
change `generate map packet` to have act and level index as data

* client explodes, but getting there

* realm now initializes, networking works, but map generators dont currently do anything

* changed the way that level type records are loaded

* fixed funcs for level data lookups

* started implementing level generator, currently crashing

* client no longer exploding

* d2networking refactor

put exports into d2client.go and d2server.go
kept GameClient and GameServer methods into their respective files
made methods for packet handlers instead of the giant switch statements

* bugfix: getting first level id by act

* minor refactor of gamescreen for readability

* towns now generate on server start, create player takes act and level id as args, levels have their own map engine
2020-06-26 16:50:24 -04:00
.circleci Update to Go 1.14 (#429) 2020-06-23 23:53:21 -04:00
.github Create FUNDING.yml 2020-06-24 12:03:57 -04:00
.vscode Switch to fork of coverage tool (#446) 2020-06-24 20:40:12 -04:00
d2common Refactor d2map (#468) 2020-06-26 16:50:24 -04:00
d2core Refactor d2map (#468) 2020-06-26 16:50:24 -04:00
d2game Refactor d2map (#468) 2020-06-26 16:50:24 -04:00
d2networking Refactor d2map (#468) 2020-06-26 16:50:24 -04:00
d2script Added multiplayer support (#336) 2020-06-18 14:11:04 -04:00
docs Fix and QA (#325) 2020-06-13 18:34:45 -04:00
scripts Added multiplayer support (#336) 2020-06-18 14:11:04 -04:00
.editorconfig Changes necessary for migration to org account (#67) 2019-11-02 17:38:39 -04:00
.gitignore Performance/Memory Improvements (#365) 2020-06-20 21:07:36 -04:00
.golangci.yml Linter (#427) 2020-06-23 22:15:31 -04:00
.travis.yml Don't try to copy config.json on travis (#263) 2019-12-19 20:25:44 -05:00
build.sh Reorganize run.sh (#457) 2020-06-25 13:08:33 -04:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2018-11-22 10:54:08 -05:00
CONTRIBUTORS Character stats (#458) 2020-06-25 14:56:49 -04:00
d2discord.png Fixed walking animations and pathing bugs. (#345) 2020-06-20 00:40:49 -04:00
d2logo.ico More build updates. Added build info to game. 2019-11-02 16:15:16 -04:00
d2logo.png Fixed walking animations and pathing bugs. (#345) 2020-06-20 00:40:49 -04:00
go.mod Linter (#427) 2020-06-23 22:15:31 -04:00
go.sum Pull go-astar code into the repo, improve perf (#411) 2020-06-23 02:04:17 -04:00
LICENSE Create LICENSE 2019-10-25 18:47:19 -04:00
main.go added a startup error screen shown when the mpq files are not found (#442) 2020-06-24 14:42:39 -04:00
README.md Reorganize run.sh (#457) 2020-06-25 13:08:33 -04:00
rh.exe Final modification for builds 2019-11-02 16:25:24 -04:00
tagdev.bat CI release updates 2019-11-02 13:41:03 -04:00

OpenDiablo2

CircleCI Code Status

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We are also working on a toolset:
https://github.com/OpenDiablo2/HellSpawner
Please consider helping out with this project as well!

About this project

OpenDiablo2 is an ARPG game engine in the same vein of the 2000's games, and supports playing Diablo 2. The engine is written in golang and is cross platform. However, please note that this project does not ship with the assets or content required to play Diablo 2. You must have a legally purchased copy of Diablo 2 and its expansion Lord of Destruction installed on your computer in order to run that game on this engine. If you have an original copy of the disks, those files should work fine as well.

We are currently working on features necessary to play Diablo 2 in its entirety. After this is completed, we will work on expanding the project to include tools and plugin support for modding, as well as writing completely new games with the engine.

Please note that this game is neither developed by, nor endorsed by Blizzard or its parent company Activision.

Diablo 2 and its content is ©2000 Blizzard Entertainment, Inc. All rights reserved. Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.

ALL OTHER TRADEMARKS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS.

Building

To pull the project down, run go get github.com/OpenDiablo2/OpenDiablo2

On windows this folder will most likely be in C:\users\(you)\go\src\github.com\OpenDiablo2\OpenDiablo2

In the root folder, run go get -d to pull down all dependencies.

To run the project, run go run . from the root folder.

You can also open the root folder in VSCode. Make sure you have the ms-vscode.go plugin installed.

Linux

There are several dependencies which need to be installed additionally. To install them you can use ./build.sh in the project root folder - this script takes care of the installation for you.

Contributing

The imports for this project utilize github.com/OpenDiablo2/OpenDiablo2. This means that even if you clone the repo, changes will not be taken as it will still pull from the main repo's files. In order to use your local version, add the following to go.mod in the base folder:

replace github.com/OpenDiablo2/OpenDiablo2 => /your/forked/import/path

This will tell go to use your local path instead of the official repo. Be sure to exclude this change from your pull requests!

If you find something you'd like to fix thats obviously broken, create a branch, commit your code, and submit a pull request. If it's a new or missing feature you'd like to see, add an issue, and be descriptive!

If you'd like to help out and are not quite sure how, you can look through any open issues and tasks, or ask for tasks on our discord server.

VS Code Extensions

The following extensions are recommended for working with this project:

  • ms-vscode.go
  • defaltd.go-coverage-viewer

When you open the workspace for the first time, Visual Studio Code will automatically suggest these extensions for installation.

Alternatively you can get to it by going to settings Ctrl+,, expanding Extensions and selecting Go configuration, then clicking on Edit in settings.json. Just paste that section where appropriate.

Configuration

The engine is configured via the config.json file. By default, the configuration assumes that you have installed Diablo 2 and the expansion via the official Blizzard Diablo2 installers using the default file paths. If you are not on Windows, or have installed the game in a different location, the base path may have to be adjusted.

Profiling

There are many profiler options to debug performance issues. These can be enabled by suppling the following command-line option and are saved in the pprof directory:

go run . --profile=cpu

Available profilers:
cpu mem block goroutine trace thread mutex

You can export the profiler output with the following command:
go tool pprof --pdf ./OpenDiablo2 pprof/profiler.pprof > file.pdf

Ingame you can create a heap dump by pressing ~ and typing dumpheap. A heap.pprof is written to the pprof directory.

You may need to install Graphviz in order to convert the profiler output.

Roadmap

There is an in-progress project roadmap, which will be updated over time with new requirements.

Screenshots

Main Menu

Select Hero

Select Hero

Additional Credits