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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-27 01:25:35 +00:00
OpenDiablo2/d2common/d2enum
dk fe47e51351
Refactor d2map (#468)
* WIP refactor of d2map stuff

* more d2map refactor

adding realm init to game client
passing map engine from client and server into realm at init
change `generate map packet` to have act and level index as data

* client explodes, but getting there

* realm now initializes, networking works, but map generators dont currently do anything

* changed the way that level type records are loaded

* fixed funcs for level data lookups

* started implementing level generator, currently crashing

* client no longer exploding

* d2networking refactor

put exports into d2client.go and d2server.go
kept GameClient and GameServer methods into their respective files
made methods for packet handlers instead of the giant switch statements

* bugfix: getting first level id by act

* minor refactor of gamescreen for readability

* towns now generate on server start, create player takes act and level id as args, levels have their own map engine
2020-06-26 16:50:24 -04:00
..
animation_frame.go merged d2shared into the core package (#275) 2020-01-26 00:39:13 -05:00
animation_mode.go Various map entity reworks (#439) 2020-06-24 13:49:13 -04:00
composite_type.go merged d2shared into the core package (#275) 2020-01-26 00:39:13 -05:00
description_functions.go DataDictionary loader for ItemStatCost (#333) 2020-06-13 19:52:22 -04:00
draw_effect.go merged d2shared into the core package (#275) 2020-01-26 00:39:13 -05:00
equipped_slot_type.go Feature/player equipment ui (#419) 2020-06-23 14:12:30 -04:00
hero_stance.go merged d2shared into the core package (#275) 2020-01-26 00:39:13 -05:00
hero_string.go Refectoring to reduce code warnings (#283) 2020-02-01 21:51:49 -05:00
hero_string2enum.go merged d2shared into the core package (#275) 2020-01-26 00:39:13 -05:00
hero.go Refectoring to reduce code warnings (#283) 2020-02-01 21:51:49 -05:00
inventory_item_type.go merged d2shared into the core package (#275) 2020-01-26 00:39:13 -05:00
item_affix_type.go Item Affixes (#328) 2020-05-08 12:33:37 -04:00
item_event_functions.go DataDictionary loader for ItemStatCost (#333) 2020-06-13 19:52:22 -04:00
item_events.go DataDictionary loader for ItemStatCost (#333) 2020-06-13 19:52:22 -04:00
layer_stream_type.go merged d2shared into the core package (#275) 2020-01-26 00:39:13 -05:00
level_generation_types.go Refactor d2map (#468) 2020-06-26 16:50:24 -04:00
level_teleport_flags.go Feature d2datadict levels (#373) 2020-06-21 16:45:22 -04:00
monsteranimationmode_string.go Various map entity reworks (#439) 2020-06-24 13:49:13 -04:00
objectanimationmode_string.go Various map entity reworks (#439) 2020-06-24 13:49:13 -04:00
playeranimationmode_string.go Various map entity reworks (#439) 2020-06-24 13:49:13 -04:00
readme.md merged d2shared into the core package (#275) 2020-01-26 00:39:13 -05:00
region_id.go Re-tooled rendering engine (#379) 2020-06-21 18:40:37 -04:00
region_layer.go merged d2shared into the core package (#275) 2020-01-26 00:39:13 -05:00
tiletype.go Show special tiles in mapdebug (#386) 2020-06-21 22:14:06 -04:00
weapon_class_string.go merged d2shared into the core package (#275) 2020-01-26 00:39:13 -05:00
weapon_class_string2enum.go merged d2shared into the core package (#275) 2020-01-26 00:39:13 -05:00
weapon_class.go merged d2shared into the core package (#275) 2020-01-26 00:39:13 -05:00

OpenDiablo2 Enums

Items in this folder are compiled with two programs. You can obtain them by running the following:

go get golang.org/x/tools/cmd/stringer
go get github.com/mewspring/tools/cmd/string2enum

Once you have the tools installed, simply run the following command in this folder to regenerate the support files:

go generate

If you add any enums (e.g. AnimationMode), make sure to add the following to the end of the file:

//go:generate stringer -linecomment -type AnimationMode