mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-19 19:06:45 -05:00
55f8f3ef34
* Filled out eLevelId enum - Added OpenDiablo2.Core.UT unit test project - Added ELevelIdHelper class which contains code that generates the enum from the mpq data - Added a unit test that verifies EngineDataManager works - Added a unit test that runs the ELevelIdHelper generate function - Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq) * Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1 * Added TestConsole TestConsole currently only supports writing the elevelids enum to a file Also, removed elevelids generation unit test * PlayerState and MobState
20 lines
732 B
C#
20 lines
732 B
C#
using OpenDiablo2.Common.Enums.Mobs;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace OpenDiablo2.Common.Interfaces.Mobs
|
|
{
|
|
public interface IStatModifier
|
|
{
|
|
string Name { get; }
|
|
int Priority { get; } // what priority does this modifier happen in? higher = occurs before other modifiers
|
|
// modifiers at the same priority level occur simultaneously
|
|
eStatModifierType ModifierType { get; } // does it affect current, min or max?
|
|
int GetValue(int min, int max, int current); // what does this modifier add to the stat's current value?
|
|
double GetValue(double min, double max, double current);
|
|
}
|
|
}
|