Tim Sarbin
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8e81f0cbbc
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More refactoring
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2018-12-08 13:31:50 -05:00 |
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Tim Sarbin
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4a4dbbb0b9
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Fixed more rule violations
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2018-12-08 13:11:52 -05:00 |
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Tim Sarbin
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0259408601
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Fixed character camera offset issue
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2018-12-08 11:56:37 -05:00 |
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Tim Sarbin
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bd6c5a7e0f
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Lots of minor code cleanup.
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2018-12-08 09:32:09 -05:00 |
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Tim Sarbin
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9f078a8ace
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Added animations. Added walking/running.
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2018-12-08 01:01:30 -05:00 |
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Tim Sarbin
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0b545fb876
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Merge branch 'master' of github.com:essial/OpenDiablo2
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2018-12-07 18:49:25 -05:00 |
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Tim Sarbin
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3902c9d9c0
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Fixed animation data issue. Started character renderer.
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2018-12-07 18:45:54 -05:00 |
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Kacper Drobny
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d899176963
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refactoring of minipanel (#36)
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2018-12-07 18:45:23 -05:00 |
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Tim Sarbin
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f6d80c707c
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Added move request frame. Inventory and character panels now offset map rendering appropriately.
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2018-12-01 15:22:55 -05:00 |
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Tim Sarbin
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99bf86a21e
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Added player location and info message frames. Added camera focus and focus player message frame.
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2018-12-01 12:10:16 -05:00 |
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Tim Sarbin
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1c5a0d3361
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Fleshed out mob management on server. Added player location message frame.
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2018-12-01 02:44:40 -05:00 |
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Tim Sarbin
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e5c9af0367
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Source cleanup. Made the game run a little better.
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2018-11-29 17:58:56 -05:00 |
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Tim Sarbin
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3500a07b45
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Map engine now fully supports multi-map rendering.
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2018-11-28 21:20:01 -05:00 |
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Tim Sarbin
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8e603f987e
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Added support for multiple maps. And cached the caches.
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2018-11-28 19:28:41 -05:00 |
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Tim Sarbin
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5c7bba87d1
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Refactored map generation logic
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2018-11-27 23:09:10 -05:00 |
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Tim Sarbin
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1b2c7bc526
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Fixed map rendering bug with randomized tiles.
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2018-11-27 21:20:48 -05:00 |
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Tim Sarbin
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dbb1a2316a
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Started seperating more map rendering logic. More to come.
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2018-11-27 00:56:54 -05:00 |
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Tim Sarbin
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bc09bd72d3
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Fixed render priority issue
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2018-11-25 18:52:35 -05:00 |
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Tim Sarbin
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04f1238f2c
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Added map caching. Improved map rendering a little bit.
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2018-11-25 18:37:53 -05:00 |
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Tim Sarbin
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256ccbc7c2
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Set a more interesting test map. disabled wall rendering
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2018-11-25 14:21:20 -05:00 |
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Tim Sarbin
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ea5c8bd787
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Rendering refactor
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2018-11-25 14:15:13 -05:00 |
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Tim Sarbin
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6e7dccfe5d
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Switched to software rendering.
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2018-11-25 10:03:30 -05:00 |
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Tim Sarbin
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8c4646d57a
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More rendering optimizations
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2018-11-25 09:42:39 -05:00 |
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Tim Sarbin
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3e1c52449b
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Fixed map loading to work with any valid map id!
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2018-11-25 01:51:21 -05:00 |
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Tim Sarbin
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0803e5c223
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Rendering optimizations
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2018-11-24 23:49:56 -05:00 |
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Tim Sarbin
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3a0cbe4b8e
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Added initial pieces of the map engine.
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2018-11-24 22:34:16 -05:00 |
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