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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-20 22:25:24 +00:00

Set a more interesting test map. disabled wall rendering

This commit is contained in:
Tim Sarbin 2018-11-25 14:21:20 -05:00
parent 61310ed063
commit 256ccbc7c2
2 changed files with 2 additions and 2 deletions

View File

@ -48,7 +48,7 @@ namespace OpenDiablo2.Core.GameState_
Seed = random.Next();
sceneManager.ChangeScene("Game");
ChangeMap(eLevelId.Act1_Town1);
ChangeMap(eLevelId.Act5_BaalEntrance);
}
public void ChangeMap(eLevelId levelId)

View File

@ -57,7 +57,7 @@ namespace OpenDiablo2.Core.Map_Engine
{
PurgeAllMapData();
LoadNewMapData();
//CameraLocation = new PointF(gameState.MapData.Width / 2, gameState.MapData.Height / 2);
CameraLocation = new PointF(gameState.MapData.Width / 2, gameState.MapData.Height / 2);
}
private void LoadNewMapData()