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Fixed character camera offset issue
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@ -136,7 +136,7 @@ namespace OpenDiablo2.Core.Map_Engine
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foreach (var character in characterRenderers/*.Where(x => Math.Truncate(x.LocationDetails.PlayerX) == ax && Math.Truncate(x.LocationDetails.PlayerY) == ay)*/)
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{
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// TODO: Temporary hack
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character.Render(400, 280);
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character.Render(400 + gameState.CameraOffset, 280);
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}
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}
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