Tim Sarbin
81013286e6
Added CircleCI badge ( #292 )
2020-02-02 18:52:16 -05:00
Tim Sarbin
e8b315861d
One more CI fix.. ( #291 )
2020-02-02 18:29:28 -05:00
Tim Sarbin
7bb7c35d53
Hopefully fixed CI error ( #290 )
2020-02-02 18:26:53 -05:00
Tim Sarbin
83f7301705
Added CircleCI ( #289 )
...
* Added CircleCI
* Removed the github workflow
2020-02-02 18:23:32 -05:00
Ziemas
0b7a433ed2
Fix up subtile flag stuff ( #288 )
...
* Switch to a 2d array for looking up subtile flags
Also fix up the walkableArea generation
* Check correct tiletype for walls
And fix the subtile tooltip text.
2020-02-02 17:56:58 -05:00
Alex Yatskov
241e8e2875
Cleanup main.go, better error handling, less repetition ( #287 )
2020-02-02 14:59:47 -05:00
Alex Yatskov
f33535cd5d
Add commands for vsync, fullscreen; move timescale implementation ( #286 )
...
* Add commands for vsync, fullscreen; move timescale implementation
* add binding for mapdebugvis
2020-02-02 14:04:37 -05:00
Tim Sarbin
3412c4338c
Added pathfinding and (buggy) collision data. ( #285 )
2020-02-02 12:46:19 -05:00
Tim Sarbin
935789dccf
Added more debugging to map test ( #284 )
2020-02-02 02:57:23 -05:00
Tim Sarbin
6606774ece
Refectoring to reduce code warnings ( #283 )
2020-02-01 21:51:49 -05:00
Alex Yatskov
ea4450f207
Move d2config to d2core, remove d2helper ( #282 )
2020-02-01 21:06:22 -05:00
Alex Yatskov
b5c1f5222d
Move rendering stuff out of d2common into d2render ( #281 )
...
* Move rendering stuff out of d2common into d2render
* Remove d2interface
2020-02-01 20:39:28 -05:00
Tim Sarbin
4cbb755335
Added full error checking to main.go. Removed redundant casts. ( #280 )
2020-02-01 19:42:39 -05:00
Alex Yatskov
8a547ebf0e
Moving files around to make more sense ( #279 )
...
* Prevent input fighting between terminal and other input listeners.
* Moving files around, removing exports
* Add missing line
2020-02-01 18:55:56 -05:00
Alex Yatskov
e878ebcbcd
Prevent input fighting between terminal and other input listeners. ( #278 )
2020-02-01 14:35:55 -05:00
dk
568bc7977e
re-adding local build string ( #277 )
2020-02-01 00:17:56 -05:00
Tim Sarbin
2461142fbd
Minor changes to project layout ( #276 )
...
* Minor changes to reduce interdependencies on modules.
2020-01-31 23:18:11 -05:00
Tim Sarbin
6832a5a0db
merged d2shared into the core package ( #275 )
2020-01-26 00:39:13 -05:00
Alex Yatskov
8de0cde818
Event-based input manager with priority system ( #274 )
2020-01-25 23:28:21 -05:00
Peter David Faria
1653ffc362
Added runtime check for 32-bit windows. ( #273 )
2020-01-18 22:55:59 -05:00
Ziemas
6cea2bded0
Update ebiten ( #272 )
2020-01-02 09:17:55 -05:00
Ziemas
0876a2953d
NPC path: change mode before changing directions. ( #271 )
...
We need the data of the new mode before making a decision on what
direction to use.
2019-12-28 23:33:30 -05:00
nicholas-eden
d6769975cd
Initial inventory handling ( #270 )
...
Add struct to display inventory panel.
Add struct to handle inventory and merchant grids.
Hook up `i` key to toggle inventory panel.
2019-12-28 23:32:53 -05:00
Alex Yatskov
c01bedaedf
Do not advance state in render ( #269 )
...
* Do not advance state in render
* Update advance logic for sprite and region
2019-12-28 23:32:24 -05:00
Alex Yatskov
49b9a190f2
Render to surface, not ebiten texture ( #268 )
...
* Render to surface, not ebiten texture
* Fix debug text
2019-12-28 16:46:08 -05:00
Ziemas
0c2b7cfd8d
Advance hero animations on char select screen. ( #267 )
2019-12-26 11:14:26 -05:00
Alex Yatskov
b7e50bf098
Add terminal, surface, assetmanager commands ( #266 )
...
* Add terminal, surface, assetmanager commands
* echo command
* add verbose logging
* more logging, word wrap
* add timescale command
2019-12-26 11:13:05 -05:00
Alex Yatskov
0ee937f01b
Rename Paperdoll to Composite ( #265 )
...
Make AnimatedEntity use Composite
2019-12-24 01:48:45 -05:00
Alex Yatskov
1b03e691b9
High level resource caching; resource cleanup ( #264 )
...
* Work on resource loading
* Use new material flag name. (#261 )
Update ebiten ref while at it
* Hopefully fix CI (#262 )
* Don't try to copy config.json on travis (#263 )
I doesn't exist anymore
* Update D2Shared references
* Fix character selection rect
Co-authored-by: Ziemas <ziemas@ziemas.se>
2019-12-21 20:53:18 -05:00
Ziemas
29c5839876
Don't try to copy config.json on travis ( #263 )
...
I doesn't exist anymore
2019-12-19 20:25:44 -05:00
Ziemas
18af81ace2
Hopefully fix CI ( #262 )
2019-12-19 20:15:11 -05:00
Ziemas
006dcddfb7
Use new material flag name. ( #261 )
...
Update ebiten ref while at it
2019-12-19 20:01:00 -05:00
Alex Yatskov
4ebe199a8e
Move save game location to ~/.config/OpenDiablo2/Save ( #258 )
2019-12-17 23:20:06 -05:00
Alex Yatskov
d5a0038125
Configuration cleanup ( #257 )
...
* Cleanup config file loading, move defaults to code
* Default to fullscreen
* Cleanup
* Store configuration in UserConfigDir
* print config path on load and save
2019-12-17 21:32:37 -05:00
Alex Yatskov
cead000c3f
Fix case sensitivity when loading MPQ files ( #256 )
...
* Fix case sensitivity when loading MPQ files
* remove print
2019-12-17 20:06:01 -05:00
Ziemas
21cead11b9
Frame atlas for DCC directions ( #255 )
...
Combine the animation frames of the current DCC direction into one
image.
2019-12-17 18:23:21 -05:00
Alex Yatskov
cc678ba747
Add asset manager ( #253 )
...
* Add asset manager
* Fix rebase
* Update asset manager to support mpq hash caching
* Update vendoring
2019-12-16 22:23:01 -05:00
nicholas-eden
d033c63e18
Initial in-game ui and keyboard controls ( #254 )
...
Move player movement out of `Game`, add arrow key movement. Render bottom panel.
2019-12-16 11:04:39 -05:00
Alex Yatskov
61d63bc902
Remove ebiten reference in d2shared ( #252 )
...
* Remove ebiten reference in d2shared
* update d2shared reference to latest
2019-12-15 14:07:57 -05:00
Tim Sarbin
4eeac5c1d9
Add OSX support for path fixups. ( #251 )
2019-12-14 00:15:52 -05:00
Alex Yatskov
a194913609
Engine and region reorganization in preperation for spatial partitioning ( #249 )
...
* Engine and region reorg
* Remove unnecessary file diff
* Remove extra render of debug mesh
2019-12-13 00:33:11 -05:00
j0y
5b6da2434f
Don't reset animation when changing direction ( #248 )
2019-12-09 17:25:29 -05:00
Alex Yatskov
413d95335a
Add OpenDiablo2 non-windows bin to gitignore ( #247 )
2019-12-08 23:37:16 -05:00
Alex Yatskov
1262c80e6b
Create viewport and camera types ( #246 )
2019-12-08 22:18:42 -05:00
nicholas-eden
9a8e16c411
Pause npcs at each target location for a random time ( #245 )
...
Loop through neutral animation a random number of repetitions before moving on. Only run the skill animation once, it is not designed for looping.
2019-12-06 23:58:36 -05:00
Tim Sarbin
87e016617a
Fixed compile error ( #244 )
2019-12-06 17:52:35 -05:00
nicholas-eden
b5db51800c
Setup NPCs to follow paths ( #243 )
...
Change location to contain canonical location, add field to get rounded location for tile rendering.
If NPC has path, loop through path.
2019-12-06 09:44:51 -05:00
Tim Sarbin
88b9fb6207
Updated D2Shared reference. ( #242 )
2019-12-02 19:16:57 -05:00
liberodark
e42b53f44e
Update run.sh ( #241 )
2019-12-02 16:57:47 -05:00
j0y
c6235411b7
Add basic movement ( #240 )
...
* Add basic movement
* Calculate step length based on tick time between updates, teleport to target if within one step.
* Smooth camera, hero movement
removed float to int conversions in Render and IsoToScreen functions
* Render hero in the center of the screen (assuming 800x600 resolution)
* Revert changing Render() parameters type
* Render hero in the tile loop
hero will naturally render in front of the walls of the current tile but behind the walls of the tile below
* Smoother steps near target coordinates
remove jitter from trying to get one step away from target on both axis
2019-12-02 16:55:48 -05:00