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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-04 17:27:16 -05:00
Commit Graph

51 Commits

Author SHA1 Message Date
Tim Sarbin
1a6c6b8e9f
Add panic screen (#878)
* Add panic screen

* Fixed lint error. Updated all module references
2020-10-28 21:02:12 -04:00
gravestench
6e31cfb52a
migrate to ebiten v2.0 API (#860)
* migrate to ebiten v2.0 API

* fixed lint errors
2020-10-28 14:17:42 -04:00
gravestench
4a62101b96
adding the rest of the data dictionary loaders (#869) 2020-10-28 13:52:15 -04:00
gravestench
a5f9067248
replace satori/go.uuid with google/uuid (#747) 2020-09-23 13:30:15 -04:00
Tim Sarbin
63aa1eebe9
Fix bad file names (#626)
* Fixed bad capitalization in names

* More bad name fixes

* temp rename for case sensitivity issues

* Temporary rename to fix capitalization
2020-07-26 13:06:37 -04:00
Tim Sarbin
8c8ab94f8c
Remove star, update refs. (#625)
* Added patreon supports to credits

* Remove astar path finding code.
2020-07-26 12:55:10 -04:00
thetogi
7b60882ba3
Replace ebitenUtil with d2DebugUtil and new charmap for debugger. (#577)
* lint updates for /d2astar

* png issue

* debug package

* load bmp properly

* debug draft

* Vector float64 (#565)

* Fixed nil pointer in Copy()

* Position added

Added Floor() and String() methods to Vector.

Also added Position which declares an embedded Vector2 and returns various forms of it.

* d2vector.Vector2 renamed to d2vector.BigFloat

* vector.go renamed to big_float.go

* Float64 stub and more renaming

* Vector value getters

* Separate vector types with initial methods.

* Divide and lint warnings.

* Distance and Length.

* Scale, Abs and Negate.

* CompareFloat64Fuzzy delta direction reversed.

* Refactor vector_test.go.

* Renamed Approx methods.

* Distance and Length.

* Distance and Length.

* Removed BigFloat and Vector, renamed Float64 to Vector, simplified tests.

* Angle, SignedAngle and other small functions.

* Receiver rename.

* SingedAngle and test fixed

* Rotate.

* SetLength.

* Cross.

* NinetyAnti and NinetyClock.

* Lerp and Clamp.

* Reflect and ReflectSurface.

* Cardinal convenience functions.

* Comments.

* Panic on NaN and Inf in Position.

* Lint warnings and comments.

* D2map lint warnings (#566)

* Comments and newlines in engine.go

* Comments and newlines in object.go

* Comments and newlines in animated_entity.go

* Comments and newlines in missile.go

* Comments and newlines in npc.go

* Comments and newlines in player.go

* Removed object.go (incorrectly merged it in during rebase).

* Comments and newlines in renderer.go.

* Comments and newlines in map_entity.go.

* Comments and newlines in walk_mesh.go.

* Comments and newlines in viewport.go and tile_cache.go.

* Comments and newlines in stamp.go and wilderness_tile_types.go.

* Comments and newlines in everything else.

* removing inventory grid test for now because it causes builds to fail on github (#570)

* Refactored d2enum (#567)

* Refactored animation mode enum

* More d2enum changes

* Refactored tile enum

* Refactored weapon class enum

* Refactored more enums

* Refactored item event enum

* Fixed init_functions animation mode

* Removed string2enum from MonsterAnimationMode

* Refactored ItemStatCost description

* Last enum lint errors

* Regenerated monster stringer file

* compressed image

* Replaced restruct with StreamReader (#574)

* Fixed bug in palette.go (#575)

* Javascript console commands (#572)

* Allow the execution of JS from the terminal when hosting a local game or playing a single game

Signed-off-by: William Claude <w.claude@thebeat.co>

* Reorganise imports on edited files

Signed-off-by: William Claude <w.claude@thebeat.co>

* Remove Reset

Signed-off-by: William Claude <w.claude@thebeat.co>

* Add inventory.txt loader, use the records (#573)

* adding resource entry for inventory.txt

* adding loader for inventory.txt

* adding call to inventory.txt loader in d2app

* d2game now uses the inventory.txt records for making the inventory panel

* removed comments

* remove unused files

* update go.mod

* lint updates for /d2astar

* png issue

* update go.mod

Co-authored-by: danhale-git <36298392+danhale-git@users.noreply.github.com>
Co-authored-by: dk <dknuth0101@gmail.com>
Co-authored-by: Intyre <Intyre@gmail.com>
Co-authored-by: William <1004323+aziule@users.noreply.github.com>
2020-07-11 18:12:20 -04:00
Tim Sarbin
5bfec3ccb0 Removed render singleton. Updated refs. 2020-07-03 14:00:56 -04:00
Tim Sarbin
cec12e4138
Seperated out the main and app logic (#502) 2020-06-30 12:36:48 -04:00
Tim Sarbin
b29e7c8fdd
Updated ebiten. Fixed hash entry map data leak. (#489) 2020-06-29 10:53:25 -04:00
Tim Sarbin
9e0df88fc4
Updated ebiten reference (#474) 2020-06-27 14:41:59 -04:00
Eric Wohltman
c7291b6f59
Linter (#427)
* Add golangci-lint config yaml and GitHub Actions workflows

* Update to Go 1.14
2020-06-23 22:15:31 -04:00
Eric Wohltman
d134c5226d
Update go.mod (#426)
Remove replace directive
2020-06-23 21:41:49 -04:00
Gürkan Kaymak
1cc5b0bfbd
added SuperUniques data dictionary (#414) 2020-06-23 09:12:35 -04:00
nicholas-eden
dd21809288
Pull go-astar code into the repo, improve perf (#411)
Copied go-astar into d2common/d2astar, made a few optimizations.  Runs
roughly 30% faster according to my benchmarking.

Added a `maxCost` param to prevent searching the entire map for a path.
This probably needs tweaked a bit, but follows the original game more
closely.

Co-authored-by: Nicholas Eden <neden@zigzagame.com>
2020-06-23 02:04:17 -04:00
Tim Sarbin
8dcec1f209
Added profiler options (#398) 2020-06-22 12:43:26 -04:00
Haashi
7ba3cb702d
fix bug from PR#369 (#370)
* camera offset for ui panels :

added maprenderer viewport to be aligned left or right

calling alignement on keyPress in game_controls

* check if already aligned

* fix bugs

-forgot to assign alignement
-defaultScreenRect instead of screenRect because of issue mentionned in original comment

* remove config.json and replace go.mod line
2020-06-21 16:06:11 -04:00
Tim Sarbin
7b38a9d818
Updates (#340) 2020-06-19 02:19:27 -04:00
Tim Sarbin
2da08884c4
Added multiplayer support (#336) 2020-06-18 14:11:04 -04:00
Tim Sarbin
52f8cd6d0c
Initial work to separate client and server logic (#330)
* Switched to json formatted characters

* Added infrastructure for networking

* Minor updates.

* more updates for map engine/rendering

* More map engine changes and fixes
2020-06-13 18:32:09 -04:00
Tim Sarbin
3412c4338c
Added pathfinding and (buggy) collision data. (#285) 2020-02-02 12:46:19 -05:00
Tim Sarbin
6832a5a0db
merged d2shared into the core package (#275) 2020-01-26 00:39:13 -05:00
Ziemas
6cea2bded0 Update ebiten (#272) 2020-01-02 09:17:55 -05:00
Alex Yatskov
1b03e691b9 High level resource caching; resource cleanup (#264)
* Work on resource loading

* Use new material flag name. (#261)

Update ebiten ref while at it

* Hopefully fix CI (#262)

* Don't try to copy config.json on travis (#263)

I doesn't exist anymore

* Update D2Shared references

* Fix character selection rect

Co-authored-by: Ziemas <ziemas@ziemas.se>
2019-12-21 20:53:18 -05:00
Ziemas
006dcddfb7 Use new material flag name. (#261)
Update ebiten ref while at it
2019-12-19 20:01:00 -05:00
Alex Yatskov
cc678ba747 Add asset manager (#253)
* Add asset manager

* Fix rebase

* Update asset manager to support mpq hash caching

* Update vendoring
2019-12-16 22:23:01 -05:00
Alex Yatskov
61d63bc902 Remove ebiten reference in d2shared (#252)
* Remove ebiten reference in d2shared
* update d2shared reference to latest
2019-12-15 14:07:57 -05:00
Tim Sarbin
88b9fb6207
Updated D2Shared reference. (#242) 2019-12-02 19:16:57 -05:00
Ziemas
51d78bfcbf Draw object layers in order and generally untangle the direction mess. (#239)
* Implement drawing COF Layers by priority

Hack it up by using always draw order for direction 0 until we get a
better handle on directions in the engine.

* Take directions in "cof directions"

Transform into dcc directions for loading frames.

* Set characters to dir 0 in char select.

Direction 0 is now facing down universally
2019-11-26 21:04:36 -05:00
nicholas-eden
19257abddb Extract sprite from dc6 from D2Shared (#234)
Remove processing of dc6 file type from sprite creation.  Use dc6 loader from D2Shared.
2019-11-24 17:58:23 -05:00
Ziemas
c0e931eb4f Animate floor tiles (#232)
* Caching functions decide if we get random tile

We might not always want to.

* The caching functions don't need to return images

* Cache all frames of animated tiles

Also some error checking

* Update animations before drawing floors

* Fix missing frame

Animate from index 0 to 9

* Update refs
2019-11-24 01:11:32 -05:00
Ziemas
48f81c82cd Update d2shared reference (#229) 2019-11-22 23:40:45 -05:00
Ziemas
5ba9470c3a Switch to using the TileType type for tiles. (#228) 2019-11-22 23:30:02 -05:00
Tim Sarbin
e3e52fd36d
Updated ebiten ref. Removed tag generation. (#223) 2019-11-21 22:00:37 -05:00
Ziemas
b0d753aef9 Changing the terminology of tile components. (#220)
Orientation > Type
MainIndex > Style
SubIndex > Sequence
2019-11-21 20:34:29 -05:00
Ziemas
90b5e8a334 Fix GetTiles being called for already cached tiles. (#219)
* Don't call GetTile from the render functions.
Don't bother trying to render uncached tiles.
* Added back randomization code
* Update refs
* Fix random tiles selection.
No sorting the input, no selecting 0 probability tiles if there are
other options.
2019-11-21 19:54:56 -05:00
Tim Sarbin
a0a0600737
Updated module references. (#214) 2019-11-19 17:10:39 -05:00
Tim Sarbin
dba17fc5fe
Fixed tile cache leak. Broke tile randomization. (#213) 2019-11-19 00:38:02 -05:00
Tim Sarbin
0c7f4e0647
Minor enhancements to map loading (#202)
* Minor improvements to map loading/rendering speed.

* Update region.go
2019-11-17 14:21:48 -05:00
Tim Sarbin
297184376f
Phase 1 prep work for gameplay (#196)
* Updates
* More merge adjustments.
* Don't commit local changes...
2019-11-17 01:14:58 -05:00
Averrin
c3ba3f71e4 Switcher with presets & better tiles randomizing (#173)
* tile choice algo
* cycle region files
* switcher limited by preset
2019-11-17 00:52:13 -05:00
ndechiara
1c2b4869a1 Migrate out d2common d2helper d2data modules (#195)
* Switch items to dynamic load with a common struct, add misc.txt loading
* Update Ebiten Reference
* Switch references to point to D2Shared
* Migrate part 2
2019-11-17 00:16:33 -05:00
ndechiara
7044a1695c Update Ebiten Reference (#192)
* Update Ebiten Reference
2019-11-16 20:36:02 -05:00
Tim Sarbin
4c9f0ec03e
Performance improvements (#180)
* Performance improvements for rendering.
* Update go.mod
* Changed ebiten revision to support less copying
2019-11-15 13:40:26 -05:00
Tim Sarbin
b41f7f4dab
Restructured everything. (#128) 2019-11-10 03:36:53 -05:00
Tim Sarbin
7859b69da6
Performance Enhancements (#118)
* More optimizations. Fixed button rendering issue.
2019-11-08 16:50:33 -05:00
Tim Sarbin
01a48d8720
Added object support (#93)
* Fixed LevelTypes load
* Update ResourcePaths.go
* Added DCC loading support
* Added animation data. Fixed bitshift version compile issue.
* Fixed another go build error
* Initial support for object rendering
2019-11-06 18:25:19 -05:00
Tim Sarbin
1afd86005e
Changes necessary for migration to org account (#67)
* Replaced old repo path with org path.

* Added editorconfig. Fixed line endings to LF.

* Fixed travis build badge path
2019-11-02 17:38:39 -04:00
Tim Sarbin
bf0412554f Big fixes. Added start of video decode. Enhanced MPQ error messages. 2019-10-31 21:17:13 -04:00
Tim Sarbin
dd403cb0eb Automatically use wine prefix base path with default config on linux 2019-10-30 01:09:39 -04:00